View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003796 | The Dark Mod | Coding | public | 23.07.2014 19:21 | 25.07.2014 18:43 |
Reporter | SteveL | Assigned To | SteveL | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.02 | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0003796: Allow easy disabling of LOD on an entity with a new no_lod spawnarg | ||||
Description | LOD can be disabled by setting both hide_distance and dist_check_period to <=0. That's a side-effect of a performance optimization, so might change in future, and it's difficult for mappers to remember. Provide a simple "no_lod" spawnarg that has no other purpose, to achieve the same effect. This will make life easier for designers wanting to make entities that manage their own meshes and custom animations and that inherit from existing LOD entities. | ||||
Additional Information | Easy place to put this fix is in idEntity::ParseLODSpawnargs(), in the same place as the perf optimization mentioned above. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
23.07.2014 19:21 | SteveL | New Issue | |
23.07.2014 19:21 | SteveL | Status | new => assigned |
23.07.2014 19:21 | SteveL | Assigned To | => SteveL |
25.07.2014 18:43 | SteveL | Note Added: 0006802 | |
25.07.2014 18:43 | SteveL | Note Added: 0006803 | |
25.07.2014 18:43 | SteveL | Status | assigned => resolved |
25.07.2014 18:43 | SteveL | Fixed in Version | => TDM 2.03 |
25.07.2014 18:43 | SteveL | Resolution | open => fixed |