| | | 0003389 | 1 | |
| normal | | 29/04/2013 | Inaccurate AI positioning on elevators |
| | | 0003388 | 14 | 1 |
| normal | | 29/04/2013 | Issue with Transaction scripted scene *spoilers* |
| | | 0003384 | 1 | |
| normal | | 29/04/2013 | Water splashes not transparent |
| | | 0003370 | 4 | |
| major | | 27/04/2013 | Moveables can hurt the player and AI |
| | | 0003054 | 7 | |
| tweak | | 21/04/2013 | Save screenshots to a central location |
| | | 0003381 | 1 | |
| major | | 21/04/2013 | Briefing videos are broken |
| | | 0003379 | | |
| normal | | 20/04/2013 | Make chainmail impact effects |
| | | 0003375 | 2 | |
| normal | | 14/04/2013 | Sleeping Builder in Outpost not sleeping |
| | | 0003367 | 1 | |
| normal | | 14/04/2013 | Can't find tonguemeshs |
| | | 0003009 | 10 | 1 |
| normal | | 11/04/2013 | Blocking AI in chair traps them in place |
| | | 0003365 | | |
| normal | | 06/04/2013 | Fix Distiller |
| | | 0003360 | 3 | |
| normal | | 05/04/2013 | Standalone textures needed |
| | | 0003182 | 6 | |
| normal | | 01/04/2013 | Idle animations can interrupt idle barks. |
| | | 0003345 | 5 | |
| major | | 30/03/2013 | Flame based lights not working in Standalone TDM |
| | | 0003279 | 5 | 1 |
| minor | resolved | 29/03/2013 | frobability is broken in reference to keys |
| | | 0003280 | 2 | 1 |
| major | | 29/03/2013 | AI Used to take cover from player; no longer working |
| | | 0001874 | 1 | |
| normal | resolved | 28/03/2013 | Sleeping AI - clipping and gravity issues |
| | | 0003343 | 1 | |
| normal | | 28/03/2013 | Human AIs don't see monsters |
| | | 0001719 | 1 | |
| normal | | 28/03/2013 | Problem when AI sees player while lying down |
| | | 0003358 | 4 | 1 |
| normal | | 28/03/2013 | Cannonball damages player differently than AI |
| | | 0003357 | 1 | |
| normal | | 27/03/2013 | Fleeing AI problem at path_flee |
| | | 0003356 | 1 | |
| normal | | 27/03/2013 | AI respond too quickly to audible alerts |
| | | 0003355 | 1 | |
| normal | | 27/03/2013 | AI react too quickly to barks that include messages |
| | | 0003348 | 2 | |
| normal | | 26/03/2013 | Rig new skeleton |
| | | 0003057 | 10 | |
| major | | 26/03/2013 | Deleting FM folder of installed mission causes DarkMod to break/crash |
| | | 0003140 | 2 | |
| normal | | 25/03/2013 | Use "taking fire" soundshader when AI hit by arrows |
| | | 0003227 | 6 | |
| normal | suspended | 25/03/2013 | Remove Mac OSX support |
| | | 0003337 | 16 | |
| normal | | 23/03/2013 | bug when unalerted zombie is hit with a sword |
| | | 0003166 | 13 | |
| normal | | 21/03/2013 | After putting away sword AI still uses weapon_idle |
| | | 0002924 | 9 | |
| normal | | 21/03/2013 | AI react too fast to missing objects |
| | | 0003349 | | |
| normal | | 18/03/2013 | Rusted builder needs new arms and legs |
| | | 0003347 | 2 | |
| normal | | 17/03/2013 | Next batch of sounds to replace |
| | | 0003338 | 11 | |
| normal | | 16/03/2013 | AI Greetings should have additional limits |
| | | 0003263 | 12 | |
| normal | | 16/03/2013 | snd_opened does not work on sliding doors |
| | | 0003346 | 2 | |
| normal | | 15/03/2013 | Zombies being killed too easily |
| | | 0002829 | 8 | 1 |
| normal | | 15/03/2013 | Flashbombs should reduce AI hearing as well. |
| | | 0003340 | 12 | |
| normal | | 14/03/2013 | Sound is leaking out of area it shouldn't |
| | | 0003332 | 9 | |
| normal | | 14/03/2013 | Some electric lights not working recently |
| | | 0001824 | 1 | |
| major | | 12/03/2013 | Unarmed combat broken |
| | | 0002533 | 2 | |
| normal | | 12/03/2013 | Archers run into player at melee range |
| | | 0002527 | 2 | |
| normal | | 12/03/2013 | Give weapons to archers |
| | | 0003335 | 1 | |
| normal | | 09/03/2013 | Replace D3 impact sounds |
| | | 0003128 | 17 | |
| normal | | 09/03/2013 | Movable Oil lamps behave strangely |
| | | 0003278 | 11 | 6 |
| major | | 27/02/2013 | Snow particle effect dosent render in certain situations: |
| | | 0003316 | 1 | 1 |
| normal | | 27/02/2013 | Pickup messages for stackable objects do not include count information. |
| | | 0003100 | 1 | 1 |
| normal | | 26/02/2013 | Having an unaccessible path_flee_point breaks AI fleeing behavior |
| | | 0003202 | 1 | |
| minor | | 26/02/2013 | Mute AI can engage in greetings |
| | | 0002752 | 3 | 1 |
| normal | | 26/02/2013 | Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other. |
| | | 0003323 | 4 | |
| normal | | 26/02/2013 | Need support for AI greeting pagans and beggars |
| | | 0003310 | 2 | |
| normal | | 26/02/2013 | Civilian AI should flee when encountering dead body. |