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IDProjectCategoryView StatusLast Update
0003620The Dark ModDef / Setuppublic28.11.2013 14:51
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.01Fixed in VersionTDM 2.01 
Summary0003620: Holy water less effective against revenants
DescriptionThere was a complaint that holy water is pretty useless against revenants, since it takes about 5-6 water arrows to kill one, as opposed to one fire arrow.

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Testing holy water on undead--it does 80 damage (full damage) consistently to zombies no matter where you shoot them, (except if you shoot right at their origin point, in which case it kills them in one shot, for some bizarre reason). Holy water does 64 damage if you hit the revenant in the head, but only 32 damage if you shoot them anywhere else. Holy water does 32 damage to skeletons no matter where you shoot them. This seems to suggest that the material hit by the arrow has an effect on how much damage is done, though I'm not sure why this should occur with the stim/response system.

edit: tried switching skeleton to "undeadflesh" like the zombie, but holy water still only did 32 damage to him.

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Springheel

Springheel

28.11.2013 01:27

administrator   ~0006287

Last edited: 28.11.2013 01:28

I can't for the life of me figure out why the damage varies among those three undead AI. For the time being, I've increased the holy water damage to 140. That will still require two hits to kill a zombie, but will now kill a skeleton in two hits as well. Revenants take 3 or 4 hits depending on where you hit them.

Issue History

Date Modified Username Field Change
27.11.2013 21:32 Springheel New Issue
27.11.2013 21:32 Springheel Status new => assigned
27.11.2013 21:32 Springheel Assigned To => Springheel
28.11.2013 01:27 Springheel Note Added: 0006287
28.11.2013 01:28 Springheel Note Edited: 0006287
28.11.2013 14:51 Springheel Status assigned => resolved
28.11.2013 14:51 Springheel Fixed in Version => TDM 2.01
28.11.2013 14:51 Springheel Resolution open => fixed