View Issue Details

IDProjectCategoryView StatusLast Update
0003695DarkRadiantMap Editingpublic23.03.2014 02:35
Reportermotorsep Assigned To 
PriorityhighSeveritymajorReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version7 64bit Pro
Product Version1.8.0 
Summary0003695: Massive corruption of brushes when moving selected to the edge of the world
DescriptionWhen level is selected and moved closer to the edge of the worldspawn, a lot of brushes get corrupted and missing planes. After saving and loading the map, corrupted brushes are lost.

DR build of:
1.8.1 x64
Feb 12 2014

Screenshot is attached.
Steps To ReproduceMake a level around 0 0 0, select everything, zoom out, move selection to the farthest quadrant of the world. Move camera there and observe mess in 3D view.
TagsNo tags attached.

Activities

motorsep

motorsep

23.03.2014 01:10

reporter  

corrupted_brushes.png (904,210 bytes)
hypov8

hypov8

23.03.2014 02:16

reporter   ~0006454

i bet the brushes that are deleted have atleast 1 face on an angle
DR will delet invaid brushes. this is good. when it was a user that caused it
but its probly DR causing the brushes to become faulty from moving them
there is a forum post about this. the work around was to use vertex mode when u want to move angled brushes.

even doom 3 editor has this precision error on angled brushes. its the nature of the map format. but doom3 edit probly does not delet them.
motorsep

motorsep

23.03.2014 02:22

reporter   ~0006455

Last edited: 23.03.2014 02:35

View 2 revisions

No, brushes aren't angled. They are standard straight angle brushes (proper parallelepipeds).

I also noticed if I move level by only 2 axes, nothing breaks, but as soon as I begin moving it along 3rd axis (for example I move it way off by X and Z, and then begin moving it by Y) - it breaks.

hypov8

hypov8

23.03.2014 02:31

reporter   ~0006456

so around your door ways, the brush work is not mitered?
motorsep

motorsep

23.03.2014 02:34

reporter   ~0006457

Hmm.. Yeah, it is mitered. Didn't think of that. The problem is that some mitered brushes get corrupted, and some don't.

Issue History

Date Modified Username Field Change
23.03.2014 01:10 motorsep New Issue
23.03.2014 01:10 motorsep File Added: corrupted_brushes.png
23.03.2014 01:12 motorsep Description Updated View Revisions
23.03.2014 02:16 hypov8 Note Added: 0006454
23.03.2014 02:22 motorsep Note Added: 0006455
23.03.2014 02:31 hypov8 Note Added: 0006456
23.03.2014 02:34 motorsep Note Added: 0006457
23.03.2014 02:35 motorsep Note Edited: 0006455 View Revisions