View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003695||DarkRadiant||Map Editing||public||23.03.2014 01:10||23.03.2014 02:35|
|Platform||PC||OS||Windows||OS Version||7 64bit Pro|
|Summary||0003695: Massive corruption of brushes when moving selected to the edge of the world|
|Description||When level is selected and moved closer to the edge of the worldspawn, a lot of brushes get corrupted and missing planes. After saving and loading the map, corrupted brushes are lost.|
DR build of:
Feb 12 2014
Screenshot is attached.
|Steps To Reproduce||Make a level around 0 0 0, select everything, zoom out, move selection to the farthest quadrant of the world. Move camera there and observe mess in 3D view.|
|Tags||No tags attached.|
corrupted_brushes.png (904,210 bytes)
i bet the brushes that are deleted have atleast 1 face on an angle
DR will delet invaid brushes. this is good. when it was a user that caused it
but its probly DR causing the brushes to become faulty from moving them
there is a forum post about this. the work around was to use vertex mode when u want to move angled brushes.
even doom 3 editor has this precision error on angled brushes. its the nature of the map format. but doom3 edit probly does not delet them.
No, brushes aren't angled. They are standard straight angle brushes (proper parallelepipeds).
I also noticed if I move level by only 2 axes, nothing breaks, but as soon as I begin moving it along 3rd axis (for example I move it way off by X and Z, and then begin moving it by Y) - it breaks.
|so around your door ways, the brush work is not mitered?|
|Hmm.. Yeah, it is mitered. Didn't think of that. The problem is that some mitered brushes get corrupted, and some don't.|
|23.03.2014 01:10||motorsep||New Issue|
|23.03.2014 01:10||motorsep||File Added: corrupted_brushes.png|
|23.03.2014 01:12||motorsep||Description Updated||View Revisions|
|23.03.2014 02:16||hypov8||Note Added: 0006454|
|23.03.2014 02:22||motorsep||Note Added: 0006455|
|23.03.2014 02:31||hypov8||Note Added: 0006456|
|23.03.2014 02:34||motorsep||Note Added: 0006457|
|23.03.2014 02:35||motorsep||Note Edited: 0006455||View Revisions|