View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003513 | The Dark Mod | Sound | public | 06.08.2013 03:37 | 18.11.2013 21:19 |
Reporter | AluminumHaste | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | x64 | OS | Windows | OS Version | 7 |
Product Version | TDM 2.01 | ||||
Target Version | TDM 2.01 | Fixed in Version | TDM 2.01 | ||
Summary | 0003513: Default snd_eaten sound not appropriate for all food | ||||
Description | The default sound sounded like a splat noise, which while not very good, was very generic. The new one seems to be the apple eating sound. This really does not fit with a lot of food with no snd_eaten property. For example, atdm:moveable_food_cheese_wedge has no snd_eaten property so it inherits from the parent, which uses "snd_eaten" "tdm_player_crunch" tdm_player_crunch sound shader has: tdm_player_crunch { // no_dups sound/voices/player/player_crunch_1.ogg sound/voices/player/player_crunch_2.ogg } Which are both apple eating sounds. So I'm proposing either making sounds for all the eatable food entities, or making a more generic default sound, such as the ones used in thief 1/2 for example. | ||||
Additional Information | Check my video here: http://www.youtube.com/watch?v=CMpNpBpXC5Y Some of the "bread" on the table is cake, even though they look the same. When I eat them, they play the apple eating sound. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
06.08.2013 03:37 | AluminumHaste | New Issue | |
12.11.2013 20:41 | Springheel | Assigned To | => Springheel |
12.11.2013 20:41 | Springheel | Status | new => assigned |
18.11.2013 21:19 | Springheel | Note Added: 0006238 | |
18.11.2013 21:19 | Springheel | Status | assigned => resolved |
18.11.2013 21:19 | Springheel | Fixed in Version | => TDM 2.01 |
18.11.2013 21:19 | Springheel | Resolution | open => fixed |