View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003310 | The Dark Mod | AI | public | 30.01.2013 21:18 | 26.02.2013 01:27 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.08 | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0003310: Civilian AI should flee when encountering dead body. | ||||
Description | I think the one thing we've agreed on is that all civilian AI should run to their flee points if they spot a dead body. So I'll add that to the tracker. Though even there some questions still need to be answered: does this include animals? do civilians run away every time they spot the same body? (flee, calm down, resume patrol, see body, flee, repeat) how far away should this behaviour kick in? http://forums.thedarkmod.com/topic/14471-ai-dont-care-about-violent-deaths/page__st__25 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
30.01.2013 21:18 | Springheel | New Issue | |
12.02.2013 22:44 | Springheel | Relationship added | related to 0003317 |
19.02.2013 05:34 | grayman | Assigned To | => grayman |
19.02.2013 05:34 | grayman | Status | new => assigned |
22.02.2013 00:32 | grayman | Note Added: 0005099 | |
26.02.2013 01:27 | grayman | Note Added: 0005109 | |
26.02.2013 01:27 | grayman | Status | assigned => resolved |
26.02.2013 01:27 | grayman | Resolution | open => fixed |
26.02.2013 01:27 | grayman | Fixed in Version | => TDM 2.00 |
26.02.2013 01:27 | grayman | Target Version | => TDM 2.00 |