View Issue Details

IDProjectCategoryView StatusLast Update
0003310The Dark ModAIpublic26.02.2013 01:27
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 1.08 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003310: Civilian AI should flee when encountering dead body.
DescriptionI think the one thing we've agreed on is that all civilian AI should run to their flee points if they spot a dead body. So I'll add that to the tracker. Though even there some questions still need to be answered: does this include animals? do civilians run away every time they spot the same body? (flee, calm down, resume patrol, see body, flee, repeat) how far away should this behaviour kick in?
TagsNo tags attached.


related to 0003317 resolvedgrayman AI need ability to react to sudden deaths of nearby AI 




22.02.2013 00:32

administrator   ~0005099

Once a civilian sees a body, they'll ignore it from then on.

So if they walk back to where the body is, they'll walk right past it.


26.02.2013 01:27

administrator   ~0005109

Fixed by changes made for issue 0003317.

Issue History

Date Modified Username Field Change
30.01.2013 21:18 Springheel New Issue
12.02.2013 22:44 Springheel Relationship added related to 0003317
19.02.2013 05:34 grayman Assigned To => grayman
19.02.2013 05:34 grayman Status new => assigned
22.02.2013 00:32 grayman Note Added: 0005099
26.02.2013 01:27 grayman Note Added: 0005109
26.02.2013 01:27 grayman Status assigned => resolved
26.02.2013 01:27 grayman Resolution open => fixed
26.02.2013 01:27 grayman Fixed in Version => TDM 2.00
26.02.2013 01:27 grayman Target Version => TDM 2.00