View Issue Details

IDProjectCategoryView StatusLast Update
0003227The Dark ModDistributionpublic25.03.2013 15:26
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status suspendedResolutionopen 
Product VersionTDM 1.08 
Summary0003227: Remove Mac OSX support
DescriptionDue to no longer being able to build TDM for the Mac, we need to remove OSX-specific files from the distribution.
TagsNo tags attached.

Activities

malex984

malex984

17.09.2012 15:37

reporter   ~0004835

Last edited: 17.09.2012 15:56

Hi guys. Thanks for your efforts on TDM!

Could someone please point out why TDM will no longer be able to build under Mac OS X? As a software developer I'm willing to spend some time on this...

Thanks in advance!

ps: i have some experience of building from sources Doom3 + previous TDM on Linux and Mac OS X.

greebo

greebo

17.09.2012 17:51

administrator   ~0004837

Last edited: 17.09.2012 17:52

Basically, it boils down to me not having time (or mainly motivation) to stand through the process that is required to get TDM compiling in OSX. I only have a crappy single-core VM running OSX 10.6, and it takes ages to get everything compiled.

We do have Xcode projects set up, the ones I updated in December 2011. These were compiling back then, but I was unable to test the executables since the VM cannot run the game (it just hangs).

Currently there is an openGL incompatibility error, which might be due to the 10.4 SDK not being present on grayman's Mac. Short story: if you have experience and are actually willing to do some work on Mac support, you might want to sign up on the forums. Open a thread in the "I want to help" section and get things rolling from there.

grayman

grayman

17.09.2012 19:40

viewer   ~0004838

Another factor is that I asked on the forums who was playing TDM on a Mac and only got one response.

IMHO, it isn't worth the time and aggravation to build and test an OSX TDM for a customer base of one.
malex984

malex984

18.09.2012 02:08

reporter   ~0004839

Thanks for your quick responses.

I can understand the grayman's point of view, but here i am - willing to run tdm natively on osx and fix it if needed.
Please, don't clean up the OSX-related parts just because of a small apparent customer base right now. I would say that the presence of some basis makes it more accessible for interested people to contribute the osx support for the benefit of the project.
grayman

grayman

16.10.2012 15:20

viewer   ~0004920

malex is working on the Mac build.

This will be shipped post-1.08, after we've had some test time on it.

At that time, I will revert the changes I made to exclude Mac files from 1.08.
grayman

grayman

16.03.2013 19:37

viewer   ~0005197

We appear to be headed toward providing an OSX version, so I'm suspending this issue.

Issue History

Date Modified Username Field Change
08.09.2012 14:48 grayman New Issue
08.09.2012 14:48 grayman Status new => assigned
08.09.2012 14:48 grayman Assigned To => grayman
17.09.2012 15:37 malex984 Note Added: 0004835
17.09.2012 15:37 malex984 Note Edited: 0004835
17.09.2012 15:56 malex984 Note Edited: 0004835
17.09.2012 17:51 greebo Note Added: 0004837
17.09.2012 17:52 greebo Note Edited: 0004837
17.09.2012 19:40 grayman Note Added: 0004838
18.09.2012 02:08 malex984 Note Added: 0004839
16.10.2012 15:20 grayman Note Added: 0004920
16.10.2012 15:20 grayman Target Version TDM 1.08 =>
16.03.2013 19:37 grayman Note Added: 0005197
16.03.2013 19:37 grayman Status assigned => suspended
25.03.2013 15:26 grayman Assigned To grayman =>