View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002533 | The Dark Mod | AI | public | 11.01.2011 03:34 | 12.03.2013 14:53 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0002533: Archers run into player at melee range | ||||
Description | Archers use their bows properly if the player is outside of melee range. However, when the player gets within melee range, the archer stops firing and runs into the player continuously. If the player runs away far enough, the archer begins firing again. This behaviour occurs regardless of whether the archer has a melee weapon attached or not. | ||||
Tags | No tags attached. | ||||
Also worth noting, AI that can do attacks without weapons (like mages), behave properly. Mages stop their projectile attacks when the player gets within melee range, and starts making his melee attack instead. |
|
Fixed by fixes to issue 0003331. | |
Date Modified | Username | Field | Change |
---|---|---|---|
11.01.2011 03:34 | Springheel | New Issue | |
11.01.2011 03:35 | Springheel | Relationship added | related to 0002527 |
11.01.2011 03:38 | Springheel | Note Added: 0003433 | |
11.01.2011 03:43 | Springheel | Note Edited: 0003433 | |
28.02.2013 15:21 | grayman | Assigned To | => grayman |
28.02.2013 15:21 | grayman | Status | new => assigned |
10.03.2013 10:37 | tels | Relationship added | related to 0003331 |
12.03.2013 14:53 | grayman | Note Added: 0005155 | |
12.03.2013 14:53 | grayman | Status | assigned => resolved |
12.03.2013 14:53 | grayman | Resolution | open => fixed |
12.03.2013 14:53 | grayman | Fixed in Version | => TDM 2.00 |
12.03.2013 14:53 | grayman | Target Version | => TDM 2.00 |