View Issue Details

IDProjectCategoryView StatusLast Update
0003314The Dark ModCodingpublic18.02.2013 18:18
ReporterZbyl Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003314: Found bodies of enemies killed by player do not count to 'Bodies found'
DescriptionThere is a bug that causes enemies killed by player and later found by AI to not be counted to 'bodies found' (COMP_AI_FIND_BODY) mission statistic.

In idPhysics_AF::Rest() there's a line:
---
// grayman 0003075 - set m_MovedByActor to NULL here
self->m_MovedByActor = NULL;
---

This causes bodies killed by the player to not count as player's kills as soon as their bodies come to rest! I understand this code is needed for props, but should be disabled for dead bodies.

Here's the code from idAI::FoundBody() that tests if player is responsible:
---
bool bPlayerResp = false;
if( m_MovedByActor.GetEntity() && m_MovedByActor.GetEntity() == gameLocal.GetLocalPlayer() )
    bPlayerResp = true;
---
And so bPlayerResp is never true.
I don't think there is a way for 'bodies found' (COMP_AI_FIND_BODY) mission statistic to ever be greater than zero.
Steps To ReproduceLoad miscount.map (attached).
Kill the first guy.
Kill the second guy.
Wait for the girl to discover a dead body.
Kill the girl to end mission and see mission statistics: 0 bodies found by AI.
TagsNo tags attached.

Activities

Zbyl

Zbyl

05.02.2013 19:19

reporter  

miscount.map (20,541 bytes)   
Version 2
// entity 0
{
"classname" "worldspawn"
"editor_drLastCameraPos" "-3.10863 82.7741 32.8627"
"editor_drLastCameraAngle" "6.60007 202.8 0"
"editor_drMapPos1" "1738.55 1171.14 -520.531"
"editor_drMapAngle1" "14.7001 87.8977 0"
"editor_drMapPos2" "414.798 255.441 -264.933"
"editor_drMapAngle2" "2.10002 84.5976 0"
"editor_drMapPos3" "-749.97 -1606.21 -470.066"
"editor_drMapAngle3" "-3.29998 6.59757 0"
"editor_drMapPos4" "1014.05 -953.679 -556.857"
"editor_drMapAngle4" "-10.2 355.498 0"
"editor_drMapPos5" "987.599 3513.79 -319.877"
"editor_drMapAngle5" "-61.1999 172.198 0"
"editor_drMapPos6" "-1032.5 -2840 739.5"
"editor_drMapAngle6" "-77.0999 175.798 0"
"editor_drMapPos7" "952.822 285.005 1366.04"
"editor_drMapAngle7" "-74.8 149.373 0"
"editor_drMapPos8" "976 424 320"
"editor_drMapAngle8" "-3 15.3467 0"
"editor_drMapPos9" "409.146 547.464 392.83"
"editor_drMapAngle9" "-16.8 284.947 0"
// primitive 0
{
brushDef3
{
( 0 0 1 -528 ) ( ( 0.03125 0 127.75 ) ( 0 0.03125 127.75 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -392 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 60.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -392 ) ( ( 0.03125 0 127.75 ) ( 0 0.03125 60.5 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 8 ) ( ( 0.03125 0 127.75 ) ( 0 0.03125 60.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 8 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 60.5 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 520 ) ( ( 0.03125 0 127.75 ) ( 0 0.03125 0.25 ) ) "textures/smf/portal_sky" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 -520 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -400 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -392 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 8 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 392 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 -520 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 255.875 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -392 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -400 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0.125 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 8 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 392 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 1 0 -392 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 239 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -392 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 239 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 8 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 239 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 8 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 239 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 -8 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 -520 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -8 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 5
{
patchDef2
{
"textures/darkmod/weather/snow_light"
( 3 3 0 0 0 )
(
( ( 8 208 264 0 0 ) ( 8 300 264 0 -0.75 ) ( 8 392 264 0 -1.5 ) )
( ( 108 208 264 0.78125 0 ) ( 108 300 264 0.78125 -0.75 ) ( 108 392 264 0.78125 -1.5 ) )
( ( 208 208 264 1.5625 0 ) ( 208 300 264 1.5625 -0.75 ) ( 208 392 264 1.5625 -1.5 ) )
)
}
}
// primitive 6
{
patchDef2
{
"textures/darkmod/metal/flat/copper_old_oxidised"
( 3 3 0 0 0 )
(
( ( 8 392 264.125 0 0 ) ( 8 300 264.125 0 -0.359375 ) ( 8 208 264.125 0 -0.71875 ) )
( ( 107.9607849121094 392 264.125 0.3904718160629273 0 ) ( 107.9607849121094 300 264.125 0.3904718160629273 -0.359375 ) ( 107.9607849121094 208 264.125 0.3904718160629273 -0.71875 ) )
( ( 207.9215698242188 392 264.125 0.7809436321258545 0 ) ( 207.9215698242188 300 264.125 0.7809436321258545 -0.359375 ) ( 207.9215698242188 208 264.125 0.7809436321258545 -0.71875 ) )
)
}
}
// primitive 7
{
brushDef3
{
( 0 0 1 -232 ) ( ( 0.006146905943751335 0.0048218984156847 255.3820648193359 ) ( -0.0048218984156847 0.006146905943751335 1.382948637008667 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0.4472135901451111 0.8944271802902222 0 -400.703369140625 ) ( ( 0.0078125 0 254.6639251708984 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0.7808688282966614 -0.6246950626373291 0 -34.98292541503906 ) ( ( 0.0078125 0 255.3820648193359 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.006146905943751335 -0.0048218984156847 255.3820648193359 ) ( 0.0048218984156847 0.006146905943751335 254.6639251708984 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -0.4472135901451111 -0.8944271802902222 0 150.2637634277344 ) ( ( 0.0078125 0 1.336073637008667 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -0.7808688282966614 0.6246950626373291 0 17.491455078125 ) ( ( 0.0078125 0 0.6179360151290894 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 8
{
brushDef3
{
( 0 0 1 -232 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -112 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 104 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0.4472136497497559 0.8944272994995117 0 -150.2637786865234 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -232 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -392 ) ( ( 0.0078125 0 0.1875 ) ( 0 0.0078125 1.6875 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -272 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 224 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.125 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 112 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0.7808688282966614 -0.6246950626373291 0 -17.491455078125 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 10
{
brushDef3
{
( 0 0 1 -528 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -104 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 520 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 11
{
brushDef3
{
( 0 0 1 -520 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -112 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -448 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 104 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 12
{
brushDef3
{
( 0 1 0 -104 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 13
{
brushDef3
{
( 0 0 1 -520 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -104 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 8 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -456 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 14
{
brushDef3
{
( 0 0 1 -520 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 0 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -8 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 239.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 104 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 15
{
brushDef3
{
( 0 0 1 -136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -144 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 16
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 0 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 16 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -144 ) ( ( 0.0078125 0 255.8125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 17
{
brushDef3
{
( 0 1 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -144 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 -16 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 18
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 0 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 16 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -152 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 144 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 19
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 16 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -144 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -72 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 20
{
brushDef3
{
( 0 0 1 -520 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -8 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -448 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 21
{
brushDef3
{
( 1 0 0 -8 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 8 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 -128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 22
{
brushDef3
{
( 0 0 -1 8 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -448 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 -16 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 23
{
brushDef3
{
( 0 -1 0 0 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -448 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 -128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 16 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 64 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
}
// entity 1
{
"classname" "info_player_start"
"name" "info_player_start_1"
"angle" "-3.415094852243783e-006"
"origin" "-416 56 16"
}
// entity 2
{
"classname" "light"
"name" "ambient_world"
"_color" "0.10 0.10 0.10"
"light_center" "0 0 0"
"light_radius" "864 809 776"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "200 216 256"
"parallel" "0"
"texture" "lights/ambientlightnfo"
}
// entity 3
{
"classname" "atdm:weapon_blackjack"
"name" "atdm_weapon_blackjack_1"
"origin" "43 180 12"
"inv_map_start" "1"
}
// entity 4
{
"classname" "atdm:key_ornate"
"name" "gold_key"
"origin" "-79.266 59.094 61.261"
"rotation" "0.0347012 0.0304897 -0.998933 0.997353 -0.0649804 0.0326635 -0.0639141 -0.997421 -0.0326634"
"bind" "dude1"
"bindToJoint" "RightHips_Dummy"
}
// entity 5
{
"classname" "atdm:target_addobjectives"
"name" "atdm_target_addobjectives_1"
"origin" "96.1602 72.1389 24.7429"
"obj1_desc" "Kill whore"
"obj1_ongoing" "0"
"obj1_visible" "1"
"obj1_mandatory" "1"
"obj1_irreversible" "0"
"obj1_state" "0"
"obj1_1_state" "0"
"obj1_1_not" "0"
"obj1_1_irreversible" "0"
"obj1_1_player_responsible" "0"
"obj1_1_type" "kill"
"obj1_1_spec1" "name"
"obj1_1_spec_val1" "whore"
"obj1_1_args" "1"
}
// entity 6
{
"classname" "atdm:weapon_shortsword"
"name" "atdm_weapon_shortsword_1"
"origin" "45 196 11"
"inv_map_start" "1"
}
// entity 7
{
"classname" "path_wait"
"name" "whore_wait"
"origin" "168 312 16"
"wait" "30"
"target" "whore_go"
}
// entity 8
{
"classname" "path_corner"
"name" "whore_go"
"origin" "112 56 16"
"angle" "-173.08041381835937"
"target" "whore_start"
}
// entity 9
{
"classname" "path_corner"
"name" "whore_start"
"origin" "128 320 16"
"angle" "34.346454620361328"
"target" "whore_wait"
}
// entity 10
{
"classname" "atdm:ai_thug_unarmed"
"name" "dude"
"origin" "-334.793 55.1852 16"
"def_attach10" "atdm:prop_key_fancy01"
"pos_attach10" "belt_back_right"
"rotation" "0.999268 0.0382784 0 -0.0382784 0.999268 0 0 0 1"
}
// entity 11
{
"classname" "atdm:ai_thug_unarmed"
"name" "dude1"
"origin" "-62.791 55.206 16"
"rotation" "0.837423 0.546556 0 -0.546556 0.837423 0 0 0 1"
"pos_attach10" "belt_back_right"
"def_attach10" "atdm:prop_key_fancy01"
}
// entity 12
{
"classname" "atdm:ai_guard_female_rogue"
"name" "whore"
"origin" "54.145 236.889 11"
"rotation" "0.263582 -0.964637 0 0.964637 0.263582 0 0 0 1"
"target" "whore_start"
}
// entity 13
{
"classname" "light"
"name" "light_1"
"origin" "168 80 120"
"light_center" "0 0 0"
"light_radius" "208 168 176"
}
// entity 14
{
"classname" "atdm:ammo_broadhead"
"name" "atdm_ammo_broadhead_1"
"origin" "48 152 48"
"inv_ammo_amount" "50"
"inv_map_start" "1"
}
miscount.map (20,541 bytes)   
grayman

grayman

18.02.2013 17:54

administrator   ~0005075

Added a new boolean to track if the player was responsible for putting an AI on the ground, killed or KO’ed.

rev. 5697:

AI.cpp
AI.h

Issue History

Date Modified Username Field Change
05.02.2013 19:19 Zbyl New Issue
05.02.2013 19:19 Zbyl File Added: miscount.map
05.02.2013 20:23 grayman Assigned To => grayman
05.02.2013 20:23 grayman Status new => assigned
18.02.2013 17:54 grayman Note Added: 0005075
18.02.2013 17:54 grayman Status assigned => resolved
18.02.2013 17:54 grayman Resolution open => fixed
18.02.2013 17:54 grayman Fixed in Version => TDM 2.00
18.02.2013 17:54 grayman Target Version => TDM 2.00