View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003010 | The Dark Mod | Coding | public | 05.02.2012 01:19 | 08.02.2012 03:52 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.07 | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0003010: Add sounds to player mantle | ||||
Description | Mantling is handled in the SDK. There are four phases: hang, pull up, shift hands, push down. I see no code to issue sounds, though with four distinct phases, I assume the spots where a sound could be issued would be obvious and not much work to add. The current player soundshader is tdm_player_mantle. The current sounds would probably be most appropriate to play at the "pull up" stage. Though adding the subtle sound of hands grabbing on the "hang" phase might also be a nice touch. | ||||
Tags | No tags attached. | ||||
Is there a "hands grabbing" sound & shader? | |
Mantling doesn't always go through the 4 phases. Most times it starts with the final phase, pushing down. Atm, here are the different cases, and when you'll hear the sound: 1. hang->sound->pull->shift->push 2. sound->pull->shift->push 3. shift->sound->push 4. sound->push Case 1 is sort of odd, because some time passes between the start of a pull and the end of a push, so you make a sound when pulling yourself up, but you don't make a sound when pushing yourself onto the ledge at the end. Compare this to case 4, when you'll hear the sound as you push yourself onto the ledge. Allowing the sound both at pull and push doesn't sound right. What might sound better is if there's a unique pull sound and a unique push sound, and you don't mind hearing one after the other. This would work best as a 'pulling hard to get myself up there' sound, followed by a 'good, I made it' sound. Then we'd have this: 1. hang->pull sound->pull->shift->push_sound->push 2. pull sound->pull->shift->push_sound->push 3. shift->push_sound->push 4. push_sound->push |
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Play pull-up and push-down sounds at appropriate points in the mantling sequence. rev. 5245: Physics_Player.cpp Rev. 12591: tdm_player_thief.def |
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Change SND_CHANNEL_ANY to SND_CHANNEL_VOICE. rev. 5256: Physics_Player.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
05.02.2012 01:19 | Springheel | New Issue | |
05.02.2012 01:19 | Springheel | Status | new => assigned |
05.02.2012 01:19 | Springheel | Assigned To | => grayman |
05.02.2012 03:46 | grayman | Note Added: 0004297 | |
05.02.2012 05:44 | grayman | Note Added: 0004298 | |
05.02.2012 19:17 | grayman | Note Added: 0004300 | |
05.02.2012 19:17 | grayman | Status | assigned => resolved |
05.02.2012 19:17 | grayman | Resolution | open => fixed |
05.02.2012 19:17 | grayman | Product Version | TDM 1.08 => TDM 1.07 |
05.02.2012 19:17 | grayman | Fixed in Version | => TDM 1.08 |
05.02.2012 19:17 | grayman | Target Version | => TDM 1.08 |
08.02.2012 03:52 | grayman | Note Added: 0004313 |