Viewing Issues 2551 - 2600 / 2613

    PID CategorySeverityStatusUpdated Summary
  00025181  
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
19/05/2011Mac OS X Support
  0002756 1
[The Dark Mod]  Textures
normal
resolved (Springheel)
16/05/2011Engineer head has issue
  00027572  
[The Dark Mod]  GUI
normal
resolved (greebo)
15/05/2011Downloaded missions don't appear until full restart
  0002750   
[The Dark Mod]  GUI
normal
resolved (greebo)
09/05/2011In-Game Downloader stops when switching pages
  0002751   
[The Dark Mod]  GUI
normal
resolved (greebo)
09/05/2011Stale download progress info when requeing downloads
  0002748   
[The Dark Mod]  AI
normal
resolved (Springheel)
08/05/2011Add lighting animations to female characters
  0002133   
[The Dark Mod]  GUI
normal
resolved (Springheel)
07/05/2011Add random tips to loading screen
  0002449   
[The Dark Mod]  AI
normal
resolved (Springheel)
07/05/2011Torch-carriers need pain modification
  0002457   
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/05/2011special search animations for torch-bearers
  0002636   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
07/05/2011Fire arrow explosion
  00016231  
[The Dark Mod]  AI
normal
resolved (grayman)
07/05/2011AI don't notice lights going out in front of them
  00027443  
[The Dark Mod]  Coding
normal
resolved (greebo)
06/05/2011Still getting "Cannot find attachment X to destroy" error
  0002747   
[The Dark Mod]  Coding
normal
resolved (greebo)
02/05/2011Crashes after a "Doom 3 Blue Window" type of game shutdown
  0002746   
[The Dark Mod]  GUI
normal
resolved (greebo)
02/05/2011Add "Wait until Ready" GUI to be displayed when the mission is about to start
  0002727   
[DarkRadiant]  Map Editing
major
acknowledged
11/04/2011Worldspawn brushes do not inherit selected shader information
  0002348 1
[The Dark Mod]  GUI
minor
new
04/03/2011Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed
  0002181   
[The Dark Mod]  Coding
normal
new
04/03/2011separate head-turning values for AI that are sitting
  00006821  
[DarkRadiant]  Map Editing
feature
acknowledged
24/02/2011Randomly and procedurally generated terrain using patches/brushes.
  00025212  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
22/02/2011Movable objects making fx when colliding...interesting option
  0002517   
[The Dark Mod]  Coding
normal
new
12/01/2011Adding Question component to AI Greetings
  0002504   
[The Dark Mod]  Coding
normal
new
27/12/2010Add animations to Greeting Code
  000243711
[The Dark Mod]  Animation
normal
assigned (Springheel)
07/12/2010Spider mesh needs to be centered on joints
  0002444   
[The Dark Mod]  GUI
minor
new
28/11/2010Amount of moss arrows show up on map start
  0002428   
[DarkRadiant]  Selection System
normal
new
19/11/2010Feature: Weld vertices and Soft Selection
  0002419   
[The Dark Mod]  Physics
normal
new
06/11/2010Dismounting a horse often results in clipping into horse and being stuck
  0002418   
[The Dark Mod]  Physics
major
new
06/11/2010Riding horse underwater or back out bypasses water transitions
  0002371   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - frobbing two or more horses at the same time
  0002370   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - starting with delay
  0002271   
[DarkRadiant]  Map Editing
feature
acknowledged
20/06/2010Ability to modify only one brush in Texture Tool at a time from Surface Inspector
  0002223   
[DarkRadiant]  Map Editing
feature
confirmed
24/05/2010Special tool to clip into equal parts (viewport-dependent)
  0000699   
[DarkRadiant]  Design/Coding
normal
confirmed
27/12/2009Consolidate Entity Class Hierarchy
  0002000   
[DarkRadiant]  Map Editing
feature
acknowledged
23/12/2009Texture Tool: Treat as One
  0001985   
[The Dark Mod]  Tweaking
normal
acknowledged
29/10/2009Unbind ALT from strafe modifier
  00018202  
[DarkRadiant]  Map Editing
normal
feedback
13/07/2009Texture lock unfriendliness for vertex dragging
  0001768   
[DarkRadiant]  Map Editing
minor
acknowledged
03/05/2009You can use the CSG Subtract to remove door entities created from brushes.
  00017562  
[DarkRadiant]  General
feature
acknowledged
16/04/2009Layers Suggestions
   0001742   
[DarkRadiant]  GUI
feature
acknowledged
10/04/2009Wireframe display mode for filtered objects
  00017023  
[DarkRadiant]  General
normal
acknowledged
23/03/2009If darkradiant cannot access user directory create configuration files in the root folder instead
  0001619   
[DarkRadiant]  Map Editing
feature
confirmed
10/01/2009Perform geometry CRC check for layer file before importing them?
  0000333   
[DarkRadiant]  GUI
minor
acknowledged
30/12/2008Suggest relative aligned texture copy
   0001526   
[The Dark Mod]  Coding
trivial
new
18/11/2008Arrow models in editor rotated from game
  0001513   
[The Dark Mod]  Coding
normal
new
15/11/2008AI Need Defensive Charge
  0001493   
[DarkRadiant]  GUI
feature
acknowledged
15/11/2008Option for filtered brushes as wireframe
  0001391   
[The Dark Mod]  Physics
normal
new
11/10/2008Melee attack can hit moveables on other side of solid object
  0001088   
[The Dark Mod]  AI
feature
new
07/09/2008AI's Weapon Solidity Behavior
  0001046   
[DarkRadiant]  Selection System
feature
acknowledged
25/08/2008Request: Coloration of Brushes
  0001038   
[DarkRadiant]  Map Editing
feature
acknowledged
25/08/2008EAX Audio Settings Editor (EFX File)
  0000849   
[The Dark Mod]  Feature proposal
normal
acknowledged
14/06/2008Modify readable gui to raise body start if no title.
  0000637 1
[DarkRadiant]  GUI
feature
confirmed
10/04/2008Window menu item: listing of all active windows
  0000623   
[DarkRadiant]  Map Editing
normal
confirmed
01/04/2008Offset for automatic decal patches