View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002823 | The Dark Mod | Coding | public | 27.07.2011 13:53 | 27.07.2011 14:51 |
| Reporter | grayman | Assigned To | grayman | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 1.06 | ||||
| Target Version | TDM 1.07 | Fixed in Version | TDM 1.07 | ||
| Summary | 0002823: Light holders (candles, etc.) marked "extinguished" spawn lit | ||||
| Description | Candles and other light holders with their "extinguished" spawnarg set to "1" are lit when spawned. | ||||
| Steps To Reproduce | Create any candle. Mark it "extinguished" "1". Start the map and look at the candle. It's still lit. | ||||
| Additional Information | Light holders weren't turning off their children if the holders were marked "extinguished". | ||||
| Tags | No tags attached. | ||||
|
Pass the “extinguished” information to children, be they holders or flames. rev. 12135: tdm_lights.script tdm_light_holders.script |
|
|
Correct a few oil lamps that were using the wrong light base (lit using unlit, unlit using lit). Must be done to stay in sync with the corrected “extinguished” spawnarg. rev. 12136: tdm_lights_static.def |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.07.2011 13:53 | grayman | New Issue | |
| 27.07.2011 13:53 | grayman | Status | new => assigned |
| 27.07.2011 13:53 | grayman | Assigned To | => grayman |
| 27.07.2011 14:00 | grayman | Note Added: 0003953 | |
| 27.07.2011 14:00 | grayman | Status | assigned => resolved |
| 27.07.2011 14:00 | grayman | Resolution | open => fixed |
| 27.07.2011 14:00 | grayman | Fixed in Version | => TDM 1.07 |
| 27.07.2011 14:00 | grayman | Additional Information Updated | |
| 27.07.2011 14:51 | grayman | Note Added: 0003954 |