View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002777 | The Dark Mod | AI | public | 15.06.2011 19:36 | 17.07.2011 15:05 |
Reporter | tels | Assigned To | tels | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.06 | ||||
Target Version | TDM 1.07 | Fixed in Version | TDM 1.07 | ||
Summary | 0002777: Try to remove ai_character.script | ||||
Description | ai_character.script is currently the only script file that we are still using from D3, and in unmodified form. Since almost all AI code has now been moved to the C++ code, it might be worthwhile to check if we need that file at all, and if we need it, what portions, then reimplement them in our own AI script. | ||||
Tags | No tags attached. | ||||
The include statement has been removed with revision #12112. Checked that none of our entityDefs use a script object with that name, and that a normal mission loads and works. Even if we really did use the "character" script object, it would not properly work, as it f.i. misses path_follow and other things that have since been added to our code base. |
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Date Modified | Username | Field | Change |
---|---|---|---|
15.06.2011 19:36 | tels | New Issue | |
17.07.2011 15:03 | tels | Assigned To | => tels |
17.07.2011 15:03 | tels | Status | new => assigned |
17.07.2011 15:03 | tels | Target Version | => TDM 1.07 |
17.07.2011 15:05 | tels | Note Added: 0003927 | |
17.07.2011 15:05 | tels | Status | assigned => resolved |
17.07.2011 15:05 | tels | Fixed in Version | => TDM 1.07 |
17.07.2011 15:05 | tels | Resolution | open => fixed |