View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002652 | The Dark Mod | Coding | public | 23.02.2011 15:16 | 28.07.2011 01:01 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.03 | ||||
Target Version | TDM 1.06 | Fixed in Version | TDM 1.06 | ||
Summary | 0002652: Fallen lights are marked "should be on" | ||||
Description | "Should be on" is not a default condition for lights. Mappers are supposed to use a spawnarg on specific lights that should remain on. A torch attached to an AI, when the AI is knocked out or killed, will drop to the ground and go out. Nearby AI will see the unlit torch and think they have to relight it. This shouldn't happen. | ||||
Tags | No tags attached. | ||||
Wasn't this fixed in 2603? | |
I think greebo fixed this at the time it was found. In any case, the relight work done for 0002603 guarantees that AI will not try to relight a fallen doused torch, regardless of why it's on the ground. |
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Date Modified | Username | Field | Change |
---|---|---|---|
23.02.2011 15:16 | grayman | New Issue | |
28.07.2011 00:48 | nbohr1more | Note Added: 0003956 | |
28.07.2011 01:01 | grayman | Note Added: 0003957 | |
28.07.2011 01:01 | grayman | Status | new => resolved |
28.07.2011 01:01 | grayman | Resolution | open => fixed |
28.07.2011 01:01 | grayman | Fixed in Version | => TDM 1.06 |
28.07.2011 01:01 | grayman | Target Version | => TDM 1.06 |