View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002860 | The Dark Mod | AI | public | 14.09.2011 16:56 | 16.09.2011 15:57 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.06 | ||||
Target Version | TDM 1.07 | Fixed in Version | TDM 1.07 | ||
Summary | 0002860: When a lootable painting is stolen, AI can't see the absence marker | ||||
Description | atdm:loot_painting_medium is one of the lootable paintings. When frobbed, it leaves an empty frame behind, and an absence marker is placed at the painting's origin. AI seeing the visual stim from the marker can't see the marker because it's inside the empty frame. So AI never register that the painting's been stolen. | ||||
Tags | No tags attached. | ||||
We're trying to see an absence marker and can't. Check for the case where the missing item was replaced by another item. For example, a lootable painting replaced by an empty frame. If a replacement item is present, is that what the trace hit? If so, the trace was successful. rev. 4972: actor.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
14.09.2011 16:56 | grayman | New Issue | |
14.09.2011 16:56 | grayman | Status | new => assigned |
14.09.2011 16:56 | grayman | Assigned To | => grayman |
16.09.2011 15:55 | grayman | Note Added: 0004031 | |
16.09.2011 15:55 | grayman | Status | assigned => resolved |
16.09.2011 15:55 | grayman | Resolution | open => fixed |
16.09.2011 15:55 | grayman | Target Version | => TDM 1.07 |
16.09.2011 15:57 | grayman | Fixed in Version | => TDM 1.07 |