View Issue Details

IDProjectCategoryView StatusLast Update
0002975The Dark ModPhysicspublic08.02.2012 15:05
ReporterLordSavage Assigned Tograyman  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformAllOSAllOS VersionAll
Product VersionTDM 1.07 
Target VersionTDM 1.08Fixed in VersionTDM 1.08 
Summary0002975: Objects in forcefield move way too fast (player moves as expected)
DescriptionMovable objects moves way to fast in forcefields under water (compared to the player movement). See attachment for an example. May work without water, too.
Steps To ReproducePut movable objects in a forcefield. (testmap)
TagsNo tags attached.
Attached Files
forcefield.map (8,533 bytes)

Activities

LordSavage

LordSavage

12.01.2012 17:27

reporter   ~0004234

The entity name is func_forcefield.
grayman

grayman

07.02.2012 04:46

viewer   ~0004309

Added a version number to the func_forcefield.

Version 0 (default) is the original version.

Version 1 scales the magnitude of the impulse for objects that have a mass less than the player.

rev. 5253:

Force_Field.cpp
Force_Field.h
Misc.cpp
grayman

grayman

08.02.2012 15:05

viewer   ~0004315

Changed "version" to "scale_impulse".

“scale_impulse” “0” (default) is the original version.

“scale_impulse” “1” scales the magnitude of the impulse for objects that have a mass less than the player.

rev. 5258:

Force_Field.cpp
Force_Field.h
Misc.cpp

rev. 12596:

func.def

Issue History

Date Modified Username Field Change
12.01.2012 17:25 LordSavage New Issue
12.01.2012 17:25 LordSavage File Added: forcefield.map
12.01.2012 17:27 LordSavage Note Added: 0004234
12.01.2012 18:08 grayman Assigned To => grayman
12.01.2012 18:08 grayman Status new => assigned
12.01.2012 18:08 grayman Target Version => TDM 1.08
07.02.2012 04:46 grayman Note Added: 0004309
07.02.2012 04:46 grayman Status assigned => resolved
07.02.2012 04:46 grayman Resolution open => fixed
07.02.2012 04:46 grayman Fixed in Version => TDM 1.08
08.02.2012 15:05 grayman Note Added: 0004315