View Issue Details

IDProjectCategoryView StatusLast Update
0002998The Dark ModCodingpublic11.03.2012 02:34
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 1.07 
Target VersionTDM 1.08Fixed in VersionTDM 1.08 
Summary0002998: Weapon issue after a cinematic
DescriptionIf the blackjack or sword are raised when entering a cinematic, a sword is added as a raised weapon when the cinematic ends.

So a blackjack becomes a sword and blackjack. A sword becomes two swords.

If the bow is raised, the sword doesn't appear.
TagsNo tags attached.

Activities

grayman

grayman

11.03.2012 02:34

administrator   ~0004391

The sword and blackjack attachment entities use sword models. These entities are normally hidden during gameplay. When a cinematic ends, the player’s weapons are shown again, which includes the attachment entities, which are supposed to remain hidden. This produces an additional sword model in the player view with the blackjack and sword when they’re raised.

By adding a “neverShow” spawnarg to the attachment entityDefs, the code can tell if it’s supposed to stop subsequent show requests after the initial spawn.

rev. 5330:

Entity.cpp

rev. 12709:

tdm_weapon_blackjack.def
tdm_weapon_shortsword.def

Issue History

Date Modified Username Field Change
27.01.2012 13:45 grayman New Issue
27.01.2012 13:45 grayman Status new => assigned
27.01.2012 13:45 grayman Assigned To => grayman
11.03.2012 02:34 grayman Note Added: 0004391
11.03.2012 02:34 grayman Status assigned => resolved
11.03.2012 02:34 grayman Resolution open => fixed
11.03.2012 02:34 grayman Product Version TDM 1.08 => TDM 1.07
11.03.2012 02:34 grayman Fixed in Version => TDM 1.08
11.03.2012 02:34 grayman Target Version => TDM 1.08