View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002998 | The Dark Mod | Coding | public | 27.01.2012 13:45 | 11.03.2012 02:34 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.07 | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0002998: Weapon issue after a cinematic | ||||
Description | If the blackjack or sword are raised when entering a cinematic, a sword is added as a raised weapon when the cinematic ends. So a blackjack becomes a sword and blackjack. A sword becomes two swords. If the bow is raised, the sword doesn't appear. | ||||
Tags | No tags attached. | ||||
The sword and blackjack attachment entities use sword models. These entities are normally hidden during gameplay. When a cinematic ends, the player’s weapons are shown again, which includes the attachment entities, which are supposed to remain hidden. This produces an additional sword model in the player view with the blackjack and sword when they’re raised. By adding a “neverShow” spawnarg to the attachment entityDefs, the code can tell if it’s supposed to stop subsequent show requests after the initial spawn. rev. 5330: Entity.cpp rev. 12709: tdm_weapon_blackjack.def tdm_weapon_shortsword.def |
|
Date Modified | Username | Field | Change |
---|---|---|---|
27.01.2012 13:45 | grayman | New Issue | |
27.01.2012 13:45 | grayman | Status | new => assigned |
27.01.2012 13:45 | grayman | Assigned To | => grayman |
11.03.2012 02:34 | grayman | Note Added: 0004391 | |
11.03.2012 02:34 | grayman | Status | assigned => resolved |
11.03.2012 02:34 | grayman | Resolution | open => fixed |
11.03.2012 02:34 | grayman | Product Version | TDM 1.08 => TDM 1.07 |
11.03.2012 02:34 | grayman | Fixed in Version | => TDM 1.08 |
11.03.2012 02:34 | grayman | Target Version | => TDM 1.08 |