View Issue Details

IDProjectCategoryView StatusLast Update
0001148The Dark ModScript/Defpublic22.11.2011 19:20
Reportertels Assigned Totels  
PrioritynormalSeveritynormalReproducibilityN/A
Status resolvedResolutionfixed 
Summary0001148: add entity defs for static light fixtures like oil lamps
DescriptionThese should be modeled like candles, with an entity "oil lamp" with a def_attached light source (candle flame f.i.).

This would automatically allow relighting/extinguishing of them, adds the fire stim etc. It also makes it easier for the mapper to not have to adjust the placement of the flame painstakingly to each model.
TagsNo tags attached.

Activities

tels

tels

28.10.2008 19:19

reporter   ~0002132

First entites are done, check maps/test/candles.map:

* oil lantern standing
* oil lantern hanging
* oil lamp wall mounted
* wall torches (2 types)
* lantern oil hand

Missing:

* desktop lamp

These are missing and probably need an automatic link feature so the N particles get linked to the one light that provides the actual light:

* wall mounted candles
* chandeliers
tels

tels

25.07.2009 11:01

reporter   ~0002557

Chandelier with 3 candles is done, as well as the desktop lamp (which is switchable).

Wall mounted candles are still missing.
tels

tels

01.01.2010 10:20

reporter   ~0002821

Added fireplaces and campfires including new fire+smoke particles.

Wallcandles, some torch combos and wallcandles/chandlier with only one light (by using lights with steps) still missing.
tels

tels

01.01.2010 14:09

reporter   ~0002828

Added three entities for geodes (crystals) with glowing, pulsating lights.
tels

tels

04.01.2010 21:25

reporter   ~0002847

Just noticed today that we are missing all electrical lamps. Adding a model and a light is fine for non-extinguishable variants, but we need combo entities for switchable ones because they need to switch their skin to unlit.

Also the new campfire/bonfire entities should damage the player via damage_stim. We also need a new skin & material for "only some coals hot" because the campfire_burnt_down looks the same extinguished and lit.
tels

tels

04.01.2010 22:35

reporter   ~0002848

Added skin tdm_coals_smouldering. Also adjusted bounds for fireflames (esp. the larger ones) so we can no add a damage stim.
tels

tels

17.02.2011 15:28

reporter   ~0003600

We miss combined entities for our gaslights, so they can f.i. switch their skin to unlit. (models/darkmod/lights/extinguishable/gaslight4.lwo)
tels

tels

17.02.2011 16:21

reporter   ~0003602

Gas lights have been added.
tels

tels

22.11.2011 19:20

reporter   ~0004176

This is more or less done, if there is anything missing, a new report can be opened.

Issue History

Date Modified Username Field Change
19.09.2008 18:20 tels New Issue
19.09.2008 18:20 tels ReleasePriority => minor
19.09.2008 18:28 greebo Status new => confirmed
24.10.2008 05:24 angua Project @3@ => The Dark Mod
28.10.2008 19:19 tels Note Added: 0002132
28.10.2008 19:19 tels Status confirmed => assigned
28.10.2008 19:19 tels Assigned To => tels
25.07.2009 11:01 tels Note Added: 0002557
01.01.2010 10:20 tels Note Added: 0002821
01.01.2010 14:09 tels Note Added: 0002828
04.01.2010 21:25 tels Note Added: 0002847
04.01.2010 22:35 tels Note Added: 0002848
17.02.2011 15:28 tels Note Added: 0003600
17.02.2011 16:21 tels Note Added: 0003602
22.11.2011 19:20 tels Note Added: 0004176
22.11.2011 19:20 tels Status assigned => resolved
22.11.2011 19:20 tels Resolution open => fixed