View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002840 | The Dark Mod | Saving/Loading | public | 16.08.2011 20:57 | 21.10.2011 03:35 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | high | Severity | normal | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.06 | ||||
Target Version | TDM 1.07 | Fixed in Version | TDM 1.07 | ||
Summary | 0002840: AI Ragdolls moved and distorted on map load | ||||
Description | This has been reported as far back as Heart. AI will be KO'd, stashed somewhere, and then later (generally after a reload) players will find the body is twisted and distorted and several feet away from where it was placed. One possibility to look at is attached objects. Perhaps if an attached object is clipping into world geometry on map load something weird happens? A thread was started here to track it: http://modetwo.net/darkmod/index.php?/topic/12901-ragdoll-ai-moved-and-twisted-after-reloading/ It has been reported most often in Heart and Score to Settle. Since this issue can result in players being busted (theoretically) by AI finding previously hidden bodies, I've set it to High Priority. | ||||
Tags | No tags attached. | ||||
Reports: "I thought that was weird, but then I found the reason, two other noblemen I had knocked out and placed next to the dining room were scattered around, twisted, right out in the open. Answering a few questions here: they were knocked out, not killed; they both had swords attached, and I remember stacking both bodies one over the other more or less." So getting busted is no longer theoretical. "placed an unconscious body on the bed. I made sure none of his body was hanging off the side. I closed the door, went in to the master bedroom, and tried to re-create my steps from the other day. One time I reloaded and went back to the first bedroom to find the body on the floor. Another time, I heard him die when I reloaded. It must be a clipping issue. I have heard bodies I knocked out start taking damage after reloading in the past. The two must be related." |
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This is an intermittent thinking problem. Fix will be checked in shortly. | |
Dead AI ragdolls were already thinking every frame instead of applying intermittent thinking, to “avoid physics weirdness”. Allowing knocked out AI ragdolls to do the same fixed this problem. rev. 5004: ai.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
16.08.2011 20:57 | Springheel | New Issue | |
16.08.2011 20:58 | Springheel | Priority | normal => high |
16.08.2011 20:58 | Springheel | Description Updated | |
16.08.2011 20:59 | Springheel | Description Updated | |
19.10.2011 17:13 | Springheel | Note Added: 0004083 | |
21.10.2011 01:15 | grayman | Note Added: 0004084 | |
21.10.2011 01:15 | grayman | Assigned To | => grayman |
21.10.2011 01:15 | grayman | Status | new => assigned |
21.10.2011 03:35 | grayman | Note Added: 0004085 | |
21.10.2011 03:35 | grayman | Status | assigned => resolved |
21.10.2011 03:35 | grayman | Resolution | open => fixed |
21.10.2011 03:35 | grayman | Category | Coding => Saving/Loading |
21.10.2011 03:35 | grayman | Fixed in Version | => TDM 1.07 |
21.10.2011 03:35 | grayman | Target Version | => TDM 1.07 |