View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002695||The Dark Mod||AI||public||19.03.2011 14:19||13.01.2012 01:09|
|Product Version||TDM 1.05|
|Target Version||TDM 1.08||Fixed in Version||TDM 1.08|
|Summary||0002695: AIs can not correctly handle certain doors|
|Description||Imagine two intersecting hallways, one running NS and one EW. On the EW hallway, place a door a couple feet east of the intersection, on the north wall. Let's have this door open into a bedroom.|
Now place an AI to the north, in the NS hallway, and have him walk south toward the intersection. He wants to turn the corner at the intersection and enter the bedroom through the door. Pathfinding detects the door obstacle while the AI is still in the NS hall, north of the plane of the door. The door-handling code thinks the AI is approaching the door from the north, so it sets things up as if the AI will open the door from the north side.
When the AI reaches the door, he's south of it, and trying to walk to the spot from which he'll open the door, which is on the north side of the door.
In 1.02, he treadmills against the door endlessly. In 1.04 he wanders back and forth in front of the door. In either case, he never opens the door.
|Tags||No tags attached.|
|19.03.2011 14:19||grayman||New Issue|
|19.03.2011 14:19||grayman||Status||new => assigned|
|19.03.2011 14:19||grayman||Assigned To||=> grayman|
|13.01.2012 01:09||grayman||Note Added: 0004235|
|13.01.2012 01:09||grayman||Status||assigned => resolved|
|13.01.2012 01:09||grayman||Resolution||open => fixed|
|13.01.2012 01:09||grayman||Fixed in Version||=> TDM 1.08|
|13.01.2012 01:09||grayman||Target Version||=> TDM 1.08|