View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0003077 | The Dark Mod | AI | public | 07.04.2012 18:25 | 07.04.2012 22:09 | 
| Reporter | grayman | Assigned To | grayman | ||
| Priority | normal | Severity | normal | Reproducibility | sometimes | 
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 1.07 | ||||
| Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
| Summary | 0003077: Dousing a carried torch during relight causes problems | ||||
| Description | If you douse an AI's torch while he's approaching a light to relight it, the torch never gets dropped. | ||||
| Tags | No tags attached. | ||||
| Aborting the relight when a torch is doused causes the drop torch animation to be cleared. Since it can’t complete, the AI is left in a state where he’ll never drop his doused torch. Also noticed that the light entity on a desk lamp had changed its origin, probably in all the changes made to lights for 1.08. Now it’s considered a “high” light for relight purposes, and a relighting AI will use the “reach up high” animation, which looks wrong. Bumped the threshold for high lights from 65 to 66, which solves the problem. rev. 5370: State.cpp SwitchOnLightState.cpp | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 07.04.2012 18:25 | grayman | New Issue | |
| 07.04.2012 18:25 | grayman | Status | new => assigned | 
| 07.04.2012 18:25 | grayman | Assigned To | => grayman | 
| 07.04.2012 22:09 | grayman | Note Added: 0004449 | |
| 07.04.2012 22:09 | grayman | Status | assigned => resolved | 
| 07.04.2012 22:09 | grayman | Resolution | open => fixed | 
| 07.04.2012 22:09 | grayman | Fixed in Version | => TDM 1.08 | 

