View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002724||The Dark Mod||AI||public||07.04.2011 20:04||11.04.2012 04:00|
|Product Version||TDM 1.05|
|Target Version||TDM 1.08||Fixed in Version||TDM 1.08|
|Summary||0002724: AI wields sword after relaxing from seeing a KO'd comrade|
|Description||I KO'd an AI. I placed the body for another AI to find.|
I noticed a possible bug. The AI sees the body and checks it. Then he looks around for the culprit. UNARMED. He is not wielding his sword.
Then when he has searched enough and relaxes, then he pulls out the sword and resumes patrol.
|Steps To Reproduce||KO an AI|
Leave body for another AI to find
|Tags||No tags attached.|
This is a general design problem, where the alert level isn't raised enough to put the finding AI immediately into search mode, but the type of alert (KO) puts the AI into alert idle mode instead of idle mode when the alert level drops far enough. Alert idle mode causes an AI to draw his weapon.
This same behavior can be seen when an AI finds a missing item.
Visual alerts that cause a drop back into alert idle mode should also cause an AI to immediately go into agitated searching, which would make him draw his weapon.
Is this still a problem?
The 1.07 code jacks the alert level up to Combat, which makes the AI draw his weapon immediately.
It's probably the same in 1.06.
This bug was reported against 1.05.
|This was fixed a while back as part of the relight changes.|
|07.04.2011 20:04||sotha_sil||New Issue|
|30.10.2011 20:19||grayman||Note Added: 0004115|
|19.11.2011 05:06||grayman||Note Added: 0004158|
|19.11.2011 05:06||grayman||Status||new => feedback|
|19.11.2011 05:07||grayman||Note Edited: 0004158||View Revisions|
|10.04.2012 19:23||grayman||Assigned To||=> grayman|
|10.04.2012 19:23||grayman||Status||feedback => assigned|
|11.04.2012 04:00||grayman||Note Added: 0004461|
|11.04.2012 04:00||grayman||Status||assigned => resolved|
|11.04.2012 04:00||grayman||Resolution||open => fixed|
|11.04.2012 04:00||grayman||Fixed in Version||=> TDM 1.08|
|11.04.2012 04:00||grayman||Target Version||=> TDM 1.08|