View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002714 | The Dark Mod | Sound | public | 28.03.2011 21:27 | 04.05.2012 07:42 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.04 | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0002714: Add specialized footsteps | ||||
Description | Each AI can have its own footstep spawnargs, so Sotha's earlier suggestions about adding some clothing sounds while walking (jingling harnesses, clanking plates, etc) is easier than I thought. We could easily use different sounds for different AI as appropriate (heavy guards would use heavier sounds, females could have softer sounds,) etc. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
28.03.2011 21:27 | Springheel | New Issue | |
28.03.2011 21:27 | Springheel | Status | new => assigned |
28.03.2011 21:27 | Springheel | Assigned To | => Springheel |
17.04.2012 01:22 | Springheel | Status | assigned => resolved |
17.04.2012 01:22 | Springheel | Fixed in Version | => TDM 1.08 |
17.04.2012 01:22 | Springheel | Resolution | open => fixed |
04.05.2012 07:42 | tels | Target Version | => TDM 1.08 |