View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002714 | The Dark Mod | Sound | public | 28.03.2011 21:27 | 04.05.2012 07:42 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 1.04 | ||||
| Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
| Summary | 0002714: Add specialized footsteps | ||||
| Description | Each AI can have its own footstep spawnargs, so Sotha's earlier suggestions about adding some clothing sounds while walking (jingling harnesses, clanking plates, etc) is easier than I thought. We could easily use different sounds for different AI as appropriate (heavy guards would use heavier sounds, females could have softer sounds,) etc. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 28.03.2011 21:27 | Springheel | New Issue | |
| 28.03.2011 21:27 | Springheel | Status | new => assigned |
| 28.03.2011 21:27 | Springheel | Assigned To | => Springheel |
| 17.04.2012 01:22 | Springheel | Status | assigned => resolved |
| 17.04.2012 01:22 | Springheel | Fixed in Version | => TDM 1.08 |
| 17.04.2012 01:22 | Springheel | Resolution | open => fixed |
| 04.05.2012 07:42 | tels | Target Version | => TDM 1.08 |