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IDProjectCategoryView StatusLast Update
0002714The Dark ModSoundpublic04.05.2012 07:42
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 1.04 
Target VersionTDM 1.08Fixed in VersionTDM 1.08 
Summary0002714: Add specialized footsteps
DescriptionEach AI can have its own footstep spawnargs, so Sotha's earlier suggestions about adding some clothing sounds while walking (jingling harnesses, clanking plates, etc) is easier than I thought. We could easily use different sounds for different AI as appropriate (heavy guards would use heavier sounds, females could have softer sounds,) etc.
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Issue History

Date Modified Username Field Change
28.03.2011 21:27 Springheel New Issue
28.03.2011 21:27 Springheel Status new => assigned
28.03.2011 21:27 Springheel Assigned To => Springheel
17.04.2012 01:22 Springheel Status assigned => resolved
17.04.2012 01:22 Springheel Fixed in Version => TDM 1.08
17.04.2012 01:22 Springheel Resolution open => fixed
04.05.2012 07:42 tels Target Version => TDM 1.08