View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003102 | The Dark Mod | Textures | public | 30.04.2012 23:22 | 04.05.2012 07:40 |
Reporter | Springheel | Assigned To | Serpentine | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.08 | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0003102: HUD compass appears black | ||||
Description | Compass is black for several people, but not for everyone. Probably related to a graphics setting of some kind. | ||||
Tags | No tags attached. | ||||
Possibly related: the inn's cellar doors were black as I approached them, black when I stood on them, black when picking the lock, and snapped to normal when unlocked. I checked the material definition and didn't see anything wrong (but I'm no expert there). The material is 'textures/darkmod/door/wood/board_brown_nails_hinge'. | |
Grayman sees black compass with "I was playing with normal ambient and enhanced interaction." | |
Fixed in r12796 Compass material was no longer getting ambient levels - however it should not be influenced by ambient, as such, put in a suitable static value. |
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Date Modified | Username | Field | Change |
---|---|---|---|
30.04.2012 23:22 | Springheel | New Issue | |
30.04.2012 23:22 | Springheel | Note Added: 0004503 | |
30.04.2012 23:22 | Springheel | Note Added: 0004504 | |
01.05.2012 16:46 | Serpentine | Assigned To | => Serpentine |
01.05.2012 16:46 | Serpentine | Status | new => assigned |
01.05.2012 18:10 | Serpentine | Note Added: 0004510 | |
01.05.2012 18:10 | Serpentine | Status | assigned => resolved |
01.05.2012 18:10 | Serpentine | Resolution | open => fixed |
04.05.2012 07:40 | tels | Fixed in Version | => TDM 1.08 |