View Issue Details

IDProjectCategoryView StatusLast Update
0002584The Dark ModDef / Setuppublic16.04.2012 17:54
Reportertels Assigned To 
PrioritylowSeveritynormalReproducibilityN/A
Status suspendedResolutionopen 
Product VersionTDM 1.03 
Summary0002584: Finish entities used by SEED
DescriptionThe pre-made entities that can be used by a SEED (anything under "Nature" f.i.) need a few more spawnargs, like the material (so grass no longer grows on metal or stone). Also, add random scaling to the models to change their variety.

There are also quite a few models we can turn into entities (the small mushrooms, some plants).

This should be done so that mappers can just use the entities instead of wasting time setting them up correctly by modifying a lot of spawnargs.
TagsNo tags attached.

Activities

tels

tels

28.01.2011 10:34

reporter   ~0003494

The nature models now only grow on:

    "seed_material_grass" "1.0"
    "seed_material_dirt" "0.8"
    "seed_material_moss" "1.0"
    "seed_material_sand" "0.7"
    "seed_material_mud" "0.7"
tels

tels

01.02.2011 14:49

reporter   ~0003530

Added a lot more pre-made random-generator entities and started to document them here:

http://modetwo.net/darkmod/wiki/index.php?title=SEED_-_Premade_entities

Issue History

Date Modified Username Field Change
28.01.2011 06:43 tels New Issue
28.01.2011 06:43 tels Status new => assigned
28.01.2011 06:43 tels Assigned To => tels
28.01.2011 10:34 tels Note Added: 0003494
01.02.2011 14:49 tels Note Added: 0003530
16.04.2012 17:54 tels Assigned To tels =>
16.04.2012 17:54 tels Status assigned => suspended