View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002584 | The Dark Mod | Def / Setup | public | 28.01.2011 06:43 | 16.04.2012 17:54 |
Reporter | tels | Assigned To | |||
Priority | low | Severity | normal | Reproducibility | N/A |
Status | suspended | Resolution | open | ||
Product Version | TDM 1.03 | ||||
Summary | 0002584: Finish entities used by SEED | ||||
Description | The pre-made entities that can be used by a SEED (anything under "Nature" f.i.) need a few more spawnargs, like the material (so grass no longer grows on metal or stone). Also, add random scaling to the models to change their variety. There are also quite a few models we can turn into entities (the small mushrooms, some plants). This should be done so that mappers can just use the entities instead of wasting time setting them up correctly by modifying a lot of spawnargs. | ||||
Tags | No tags attached. | ||||
The nature models now only grow on: "seed_material_grass" "1.0" "seed_material_dirt" "0.8" "seed_material_moss" "1.0" "seed_material_sand" "0.7" "seed_material_mud" "0.7" |
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Added a lot more pre-made random-generator entities and started to document them here: http://modetwo.net/darkmod/wiki/index.php?title=SEED_-_Premade_entities |
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Date Modified | Username | Field | Change |
---|---|---|---|
28.01.2011 06:43 | tels | New Issue | |
28.01.2011 06:43 | tels | Status | new => assigned |
28.01.2011 06:43 | tels | Assigned To | => tels |
28.01.2011 10:34 | tels | Note Added: 0003494 | |
01.02.2011 14:49 | tels | Note Added: 0003530 | |
16.04.2012 17:54 | tels | Assigned To | tels => |
16.04.2012 17:54 | tels | Status | assigned => suspended |