View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002891 | The Dark Mod | Animation | public | 22.10.2011 19:46 | 09.04.2012 02:38 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.06 | ||||
Fixed in Version | TDM 1.08 | ||||
Summary | 0002891: Need appropriate weapon_idle | ||||
Description | When AI keep their sword out, they have a special walk animation, but the idle stays the same (just with sword in hand). Since the weapon is in an open hand, it looks a bit odd. See if a specialized idle_weapon animation can be used. | ||||
Tags | No tags attached. | ||||
Didn't I make this already? Check for the name and then reassign it. | |
Yes, it's called idle_weapon. | |
This should be easy to do now that replace_anim spawnargs can reference specific joints. Just replace the animation with an alternate when a weapon is in hand_right. | |
Date Modified | Username | Field | Change |
---|---|---|---|
22.10.2011 19:46 | Springheel | New Issue | |
22.10.2011 19:46 | Springheel | Status | new => assigned |
22.10.2011 19:46 | Springheel | Assigned To | => Springheel |
17.02.2012 16:57 | Springheel | Note Added: 0004338 | |
18.02.2012 22:38 | Springheel | Note Added: 0004339 | |
18.02.2012 22:38 | Springheel | Assigned To | Springheel => grayman |
07.04.2012 01:18 | Springheel | Note Added: 0004445 | |
09.04.2012 02:38 | Springheel | Assigned To | grayman => Springheel |
09.04.2012 02:38 | Springheel | Status | assigned => resolved |
09.04.2012 02:38 | Springheel | Fixed in Version | => TDM 1.08 |
09.04.2012 02:38 | Springheel | Resolution | open => fixed |