View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002918||The Dark Mod||Coding||public||13.11.2011 19:25||10.07.2012 17:15|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Product Version||TDM 1.07|
|Summary||0002918: AI giving casual greetings while alert|
|Description||An issue for later: Noticed that the builder guard gave a casual greeting to the also alert nobleman. It's going to sound weird if AI with their swords out are offering cheerful, "Good evening" greetings to each other after giving warnings of an intruder a few minutes ago. AI in alert_idle state should probably not do regular greetings.|
|Tags||No tags attached.|
Once an AI is in alert idle state, they don't go back to idle state.
Weapons remain drawn.
So all greetings would be shut down after they spot the first alert that puts them into alert idle.
Is this acceptable?
If not, then we need to discuss putting AI back into normal idle after spending a certain amount of time in alert idle.
They definitely should not give typical greetings, as they all sound very casual and aren't appropriate for AI who are alert.
Another possibility would be to play their alert_idle barks as a greeting instead...they're barks like, "He won't get past me," or "I'm ready for him," which actually would sound pretty reasonable as a "greeting" under those circumstances.
"He won't get past me."
"You said it."
"I'm ready for him,"
Probably no greetings at all would the easiest, and it's possible not all alert_idle barks would be appropriate.
|Been looking for this and haven't seen it. I'll close this.|
|13.11.2011 19:25||Springheel||New Issue|
|14.11.2011 01:39||grayman||Note Added: 0004143|
|14.11.2011 01:47||Springheel||Note Added: 0004145|
|14.11.2011 01:48||Springheel||Note Edited: 0004145||View Revisions|
|08.07.2012 01:01||Springheel||Assigned To||=> Springheel|
|08.07.2012 01:01||Springheel||Status||new => feedback|
|10.07.2012 17:14||Springheel||Note Added: 0004704|
|10.07.2012 17:14||Springheel||Status||feedback => assigned|
|10.07.2012 17:15||Springheel||Status||assigned => resolved|
|10.07.2012 17:15||Springheel||Resolution||open => fixed|