View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003147 | The Dark Mod | Models | public | 29.05.2012 14:07 | 30.05.2012 01:20 |
| Reporter | grayman | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | SVN | ||||
| Fixed in Version | TDM 1.08 | ||||
| Summary | 0003147: Wall clock and grandfather clock use different hand positions | ||||
| Description | See this thread: http://forums.thedarkmod.com/topic/13835-clock-hand-position-discrepancy/page__view__findpost__p__288147 It would be good if all clock hands pointed to midnight by default. Then consistent shaderparm spawnargs could be used to set the start time on these clocks. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 29.05.2012 14:07 | grayman | New Issue | |
| 29.05.2012 14:07 | grayman | Status | new => assigned |
| 29.05.2012 14:07 | grayman | Assigned To | => Springheel |
| 30.05.2012 01:20 | Springheel | Status | assigned => resolved |
| 30.05.2012 01:20 | Springheel | Fixed in Version | => TDM 1.08 |
| 30.05.2012 01:20 | Springheel | Resolution | open => fixed |