View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003132 | The Dark Mod | Coding | public | 18.05.2012 19:41 | 22.05.2012 18:03 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0003132: Ambient light is currently not considered in object illumination | ||||
Description | When an AI needs to 'see' an object, it can only see it if there's enough illumination on that object. Currently, ambient light isn't factored into the illumination calculations. It should be. This has nothing to do with the AI's ability to see the player. That's determined differently. | ||||
Tags | No tags attached. | ||||
Include ambient light—either from the main ambient light (usually ‘ambient_world’) or the location entity for the area where the object lives—in illumination calculations when AI are trying to see objects other than the player. Also change the scripts to query for the main ambient light and not assume it’s named ‘ambient_world’. rev 5456: Script_Thread.cpp Script_Thread.h darkModLAS.cpp Game_local.h Game_local.cpp Entity.cpp rev 12905: tdm_events.script tdm_location_settings.script |
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Date Modified | Username | Field | Change |
---|---|---|---|
18.05.2012 19:41 | grayman | New Issue | |
18.05.2012 19:41 | grayman | Status | new => assigned |
18.05.2012 19:41 | grayman | Assigned To | => grayman |
22.05.2012 18:03 | grayman | Note Added: 0004607 | |
22.05.2012 18:03 | grayman | Status | assigned => resolved |
22.05.2012 18:03 | grayman | Resolution | open => fixed |
22.05.2012 18:03 | grayman | Fixed in Version | => TDM 1.08 |