View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003517 | The Dark Mod | Def / Setup | public | 12.08.2013 19:22 | 06.09.2013 16:53 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0003517: Player water impact makes too much noise | ||||
Description | I reported this in Solar Escape...even crouching I could not fall into the water without significantly alerting nearby AI. I also noticed that jumping into the water in The Outpost can send guards inside the castle to Level 3 alert. Sotha has reported concerns with falling into water sounds as well. We should test this further. | ||||
Tags | No tags attached. | ||||
Ok, after the recent changes to jumping, this seems to be less of a problem. I tested in Outpost, and stepping off the bridge into the water, even with a guard right by the window, only caused a Level 2 alert. | |
Date Modified | Username | Field | Change |
---|---|---|---|
12.08.2013 19:22 | Springheel | New Issue | |
12.08.2013 19:23 | Springheel | Assigned To | => Springheel |
12.08.2013 19:23 | Springheel | Status | new => feedback |
12.08.2013 19:23 | Springheel | Description Updated | |
17.08.2013 21:44 | Springheel | Note Added: 0006039 | |
17.08.2013 21:44 | Springheel | Status | feedback => assigned |
18.08.2013 00:25 | Springheel | Status | assigned => feedback |
06.09.2013 16:52 | Springheel | Status | feedback => resolved |
06.09.2013 16:52 | Springheel | Resolution | open => fixed |
06.09.2013 16:53 | Springheel | Fixed in Version | => TDM 2.00 |