View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003521 | The Dark Mod | Def / Setup | public | 15.08.2013 20:47 | 22.08.2013 19:54 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.00 | ||||
Summary | 0003521: Ragdolls make no noise when set to "small" | ||||
Description | Currently, builder guards are set to: "spr_object_hardness" "hard" "spr_object_size" "medium" I tried setting regular AI (in tdm_ai_base.def) to: "spr_object_hardness" "hard" "spr_object_size" "small" However, when I do this, those ragdolls make NO sound at all. I can drop the body directly behind an AI and nothing happens. Meanwhile, dropping a fork (with the same hard/small settings) sends them to alert. Change the object size on ai_base from small to medium again, and the guards hear it no problem. Given the volume of small/hard objects, AI should be hearing these bodies just as well as they hear a fork. Why are they hearing NOTHING at all?? | ||||
Tags | No tags attached. | ||||
Video here: http://www.youtube.com/watch?v=YOVeoXZqiVs&feature=youtu.be | |
Is the issue that they don't make a sound at 'small', or that they should make a quieter sound at 'medium'? Because 'medium' is the setting, and getting 'small' to work isn't going to fix the problem if we're looking for a quieter sound. While changing the default object size to 'small' would give us a quieter sound, that spawnarg is used for other things, i.e. splash sounds and wave size when hitting water. And the ragdoll isn't a small object. |
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This is a repeat of issue 0003394. To fix that one, I needed to add this line to the "medium" and "large" ragdoll sounds: "prop_to_friend" "1" I didn't put them on "small" because ragdolls aren't marked "small". So the question is: Do we want to add this line to the "small" sounds, even though ragdolls won't be marked "small"? With that line included in the propagated sound defs, the patrolling guard in your video will hear the dropped body. |
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"While changing the default object size to 'small' would give us a quieter sound, that spawnarg is used for other things, i.e. splash sounds and wave size when hitting water. And the ragdoll isn't a small object." I wasn't trying to make them quieter, I was trying to make them louder. There aren't many options to choose from. "Medium/soft" is too quiet. "Medium/hard" would make them just as loud as builder guards, which is too loud. So I was going to try "small/hard" which is somewhere in between. Hadn't considered the wave/splash issue...I'll have to check and see if that is a problem. "So the question is: Do we want to add this line to the "small" sounds, even though ragdolls won't be marked "small"?" Is there any reason not to? Simple consistency between movable objects would seem to be a good reason to do so unless there are negative consequences. This wouldn't affect whether AI are alerted by things other AI knock over, would it? |
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Can't you just change the volume on Medium/Soft? | |
But that would change the volume for ALL movable objects that are medium/soft. | |
"This wouldn't affect whether AI are alerted by things other AI knock over, would it?" They would behave the same way large and medium inanimate things knocked over by AI behave. I suspect the listeners won't care. |
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I think the best thing to do is add that spawnarg to all the movable object sounds. Even if we don't use the small/hard combo for AI, there could be ragdoll objects in the future that use it. | |
Date Modified | Username | Field | Change |
---|---|---|---|
15.08.2013 20:47 | Springheel | New Issue | |
15.08.2013 23:41 | Springheel | Note Added: 0006027 | |
18.08.2013 00:32 | grayman | Note Added: 0006042 | |
18.08.2013 00:32 | grayman | Note Edited: 0006042 | |
18.08.2013 16:31 | grayman | Note Added: 0006048 | |
18.08.2013 16:40 | Springheel | Note Added: 0006050 | |
18.08.2013 16:41 | Springheel | Note Edited: 0006050 | |
18.08.2013 17:24 | grayman | Note Added: 0006052 | |
18.08.2013 17:30 | Springheel | Note Added: 0006053 | |
18.08.2013 19:19 | grayman | Note Added: 0006057 | |
18.08.2013 21:49 | Springheel | Note Added: 0006059 | |
18.08.2013 23:53 | grayman | Assigned To | => grayman |
18.08.2013 23:53 | grayman | Status | new => assigned |
19.08.2013 10:30 | grayman | Status | assigned => feedback |
22.08.2013 19:54 | Springheel | Status | feedback => resolved |
22.08.2013 19:54 | Springheel | Resolution | open => fixed |