View Issue Details

IDProjectCategoryView StatusLast Update
0003453The Dark ModCodingpublic19.08.2013 00:20
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.00 
Summary0003453: Conversation in St. Lucia broken
DescriptionIn St. Lucia, two guards are supposed to have a conversation when the player enters the main pulpit area of the church. Normally, the first guard would walk to the conversation spot and stand there waiting until the second guard arrived, and then the conversation would begin.

Now, however, the first guard walks to the spot and starts playing the conversation even when the other guard isn't there yet. I actually heard the guard saying the last of his lines as he approached, so it sounds like he is playing the conversation barks properly.

Something has changed that allows the conversation to start before both actors are in place, however.
TagsNo tags attached.

Activities

Springheel

Springheel

16.06.2013 14:42

administrator   ~0005565

Last edited: 16.06.2013 14:51

Hmm, just played it again and the conversation worked properly. This was from an earlier saved game from the same session as above. I'll keep my eye on this, hopefully it was just a fluke.

Springheel

Springheel

19.08.2013 00:20

administrator   ~0006060

I haven't seen this happen again, so I'm going to chalk it up as a fluke.

Issue History

Date Modified Username Field Change
16.06.2013 00:52 Springheel New Issue
16.06.2013 14:42 Springheel Note Added: 0005565
16.06.2013 14:42 Springheel Assigned To => Springheel
16.06.2013 14:42 Springheel Status new => feedback
16.06.2013 14:51 Springheel Note Edited: 0005565
19.08.2013 00:20 Springheel Note Added: 0006060
19.08.2013 00:20 Springheel Status feedback => assigned
19.08.2013 00:20 Springheel Status assigned => resolved
19.08.2013 00:20 Springheel Resolution open => fixed