View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003488 | The Dark Mod | AI | public | 15.07.2013 01:53 | 19.08.2013 00:21 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.00 | ||||
Summary | 0003488: Go over female footsteps | ||||
Description | The male footsteps have been updated, but the female ones have not. Go over them and see if anything needs to be changed. | ||||
Tags | No tags attached. | ||||
The barefoot females should use barefoot sounds. I had to mark my female barefooted chars in ItN so they didn't sound they were walking around in boots. |
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That's trickier than it sounds. Barefoot wenches are the result of selecting a skin--they're not a separate entity atm. I don't know of any way to force a change of footstep sounds from selecting a skin. |
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Okay. Guess it has to stay "per use" then. | |
Ok, I've done what I could here; eventually we might want more distinctive footsteps, but this will do for 2.0. | |
Date Modified | Username | Field | Change |
---|---|---|---|
15.07.2013 01:53 | Springheel | New Issue | |
15.07.2013 01:53 | Springheel | Status | new => assigned |
15.07.2013 01:53 | Springheel | Assigned To | => Springheel |
20.07.2013 16:51 | grayman | Note Added: 0005822 | |
20.07.2013 20:43 | Springheel | Note Added: 0005834 | |
20.07.2013 20:44 | Springheel | Note Edited: 0005834 | |
20.07.2013 21:16 | grayman | Note Added: 0005836 | |
22.07.2013 19:18 | Springheel | Note Added: 0005859 | |
22.07.2013 19:18 | Springheel | Status | assigned => feedback |
19.08.2013 00:21 | Springheel | Status | feedback => resolved |
19.08.2013 00:21 | Springheel | Resolution | open => fixed |