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IDProjectCategoryView StatusLast Update
0003505The Dark ModAIpublic04.08.2013 17:28
Reportergrayman Assigned Tograyman  
PrioritynoneSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003505: Create 'no_alert_idle' spawnarg
DescriptionIf set, an AI will still accumulate evidence of intruders, but he will not enter Alert Idle, where he draws his weapon. If he's coming down from Agitated Searching or Combat, he will continue to bark his Alert-Idle-appropriate rampdown bark.
TagsNo tags attached.

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grayman

grayman

04.08.2013 17:28

viewer   ~0005961

Turns out we already have a spawnarg for this, “disable_alert_idle”.
However, an AI with this spawnarg set wouldn’t sheathe his weapon, and I found that the instruction to have him do so was in the wrong place.

Rev. 5836:

IdleState.cpp

Issue History

Date Modified Username Field Change
28.07.2013 00:12 grayman New Issue
28.07.2013 00:12 grayman Status new => assigned
28.07.2013 00:12 grayman Assigned To => grayman
04.08.2013 17:28 grayman Note Added: 0005961
04.08.2013 17:28 grayman Status assigned => resolved
04.08.2013 17:28 grayman Resolution open => fixed
04.08.2013 17:28 grayman Fixed in Version => TDM 2.00
04.08.2013 17:28 grayman Target Version => TDM 2.00