View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003951 | The Dark Mod | Coding | public | 05.12.2014 19:37 | 06.12.2014 20:48 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.03 | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0003951: Sleepers with regular helmets immune to KO | ||||
Description | Since you can only KO helmeted guards from behind, sleeping guards with regular helmets cannot be KO'd. Hitting a sleeping guard in the face should KO them regardless of whether they have a helmet or not. Guards with elite helmets can remain immune due to their face grill. | ||||
Tags | No tags attached. | ||||
Is there an easy way to determine if an AI is wearing a helmet with a faceplate? | |
The heads with those helmets already have a spawnarg making them immune to ko, so I don't thnk anything has to change for them. | |
Check for sleepers and only grant immunity to those with faceguard helmets. Rev. 6350: AI.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
05.12.2014 19:37 | Springheel | New Issue | |
05.12.2014 19:37 | Springheel | Status | new => assigned |
05.12.2014 19:37 | Springheel | Assigned To | => grayman |
06.12.2014 00:14 | grayman | Note Added: 0007211 | |
06.12.2014 02:34 | Springheel | Note Added: 0007212 | |
06.12.2014 20:48 | grayman | Note Added: 0007216 | |
06.12.2014 20:48 | grayman | Status | assigned => resolved |
06.12.2014 20:48 | grayman | Resolution | open => fixed |
06.12.2014 20:48 | grayman | Fixed in Version | => TDM 2.03 |
06.12.2014 20:48 | grayman | Target Version | => TDM 2.03 |