View Issue Details

IDProjectCategoryView StatusLast Update
0003951The Dark ModCodingpublic06.12.2014 20:48
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.03 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0003951: Sleepers with regular helmets immune to KO
DescriptionSince you can only KO helmeted guards from behind, sleeping guards with regular helmets cannot be KO'd.

Hitting a sleeping guard in the face should KO them regardless of whether they have a helmet or not. Guards with elite helmets can remain immune due to their face grill.
TagsNo tags attached.

Activities

grayman

grayman

06.12.2014 00:14

viewer   ~0007211

Is there an easy way to determine if an AI is wearing a helmet with a faceplate?
Springheel

Springheel

06.12.2014 02:34

administrator   ~0007212

The heads with those helmets already have a spawnarg making them immune to ko, so I don't thnk anything has to change for them.
grayman

grayman

06.12.2014 20:48

viewer   ~0007216

Check for sleepers and only grant immunity to those with faceguard helmets.

Rev. 6350:

AI.cpp

Issue History

Date Modified Username Field Change
05.12.2014 19:37 Springheel New Issue
05.12.2014 19:37 Springheel Status new => assigned
05.12.2014 19:37 Springheel Assigned To => grayman
06.12.2014 00:14 grayman Note Added: 0007211
06.12.2014 02:34 Springheel Note Added: 0007212
06.12.2014 20:48 grayman Note Added: 0007216
06.12.2014 20:48 grayman Status assigned => resolved
06.12.2014 20:48 grayman Resolution open => fixed
06.12.2014 20:48 grayman Fixed in Version => TDM 2.03
06.12.2014 20:48 grayman Target Version => TDM 2.03