View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002393 | The Dark Mod | Coding | public | 05.10.2010 05:25 | 03.01.2015 16:12 |
Reporter | tels | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 1.02 | ||||
Summary | 0002393: Buttons/Levers frobbed to not relay the activator to their targets | ||||
Description | When the player frobs a button, the global script function "frob_button(button)" is called and it does: button.Operate(); This drops the activator, so $player1 is never relayed to the targets. This also likely happens for AI, but I am unsure where and how. Related to 0002390: BinaryFrobMovers do not relay the activator to their targets | ||||
Additional Information | http://modetwo.net/darkmod/index.php?/topic/11772-can-i-pass-an-entity-name-to-a-map-script/page__view__findpost__p__233573 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
05.10.2010 05:25 | tels | New Issue | |
05.10.2010 05:25 | tels | Status | new => assigned |
05.10.2010 05:25 | tels | Assigned To | => tels |
05.10.2010 05:26 | tels | Relationship added | related to 0002390 |
25.10.2010 12:19 | greebo | Target Version | TDM 1.03 => |
15.05.2013 15:28 | tels | Assigned To | tels => |
03.01.2015 16:12 | grayman | Status | assigned => new |