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IDProjectCategoryView StatusLast Update
0004030The Dark ModAIpublic13.01.2015 03:20
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.03 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0004030: Guard caught circling near door in Old Habits 2
DescriptionCaught a guard circling in front of a door, appearing to want to get through it.
Additional InformationThe guard is in combat state, and clearly wants to get through the door.

However, pathfinding isn't telling him there's a door there, so he circles continuously.

So there are two problems here:

1 - why isn't pathfinding telling him about the door?

2 - how can we get him to stop circling?
TagsNo tags attached.
Attached Files
oldhabits2.zip (2,070,564 bytes)

Activities

grayman

grayman

13.01.2015 03:20

viewer   ~0007340

The guard had just finished handling the door when he spotted me. His door handling task hadn’t had time to finish before he was assigned a Chase Enemy task. Some of the data left over from the door handling task was keeping him from opening the door and starting the long run to where I was, up on the balcony.

Needed to force the door handling task to finish so the data could get cleared.

Rev. 6450:

AI.cpp
Subsystem.cpp
Subsystem.h
State.cpp

Issue History

Date Modified Username Field Change
11.01.2015 19:30 grayman New Issue
11.01.2015 19:30 grayman Status new => assigned
11.01.2015 19:30 grayman Assigned To => grayman
11.01.2015 19:37 grayman File Added: oldhabits2.zip
13.01.2015 03:20 grayman Note Added: 0007340
13.01.2015 03:20 grayman Status assigned => resolved
13.01.2015 03:20 grayman Resolution open => fixed
13.01.2015 03:20 grayman Fixed in Version => TDM 2.03