View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004030 | The Dark Mod | AI | public | 11.01.2015 19:30 | 13.01.2015 03:20 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.03 | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0004030: Guard caught circling near door in Old Habits 2 | ||||
Description | Caught a guard circling in front of a door, appearing to want to get through it. | ||||
Additional Information | The guard is in combat state, and clearly wants to get through the door. However, pathfinding isn't telling him there's a door there, so he circles continuously. So there are two problems here: 1 - why isn't pathfinding telling him about the door? 2 - how can we get him to stop circling? | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
The guard had just finished handling the door when he spotted me. His door handling task hadn’t had time to finish before he was assigned a Chase Enemy task. Some of the data left over from the door handling task was keeping him from opening the door and starting the long run to where I was, up on the balcony. Needed to force the door handling task to finish so the data could get cleared. Rev. 6450: AI.cpp Subsystem.cpp Subsystem.h State.cpp |
|
Date Modified | Username | Field | Change |
---|---|---|---|
11.01.2015 19:30 | grayman | New Issue | |
11.01.2015 19:30 | grayman | Status | new => assigned |
11.01.2015 19:30 | grayman | Assigned To | => grayman |
11.01.2015 19:37 | grayman | File Added: oldhabits2.zip | |
13.01.2015 03:20 | grayman | Note Added: 0007340 | |
13.01.2015 03:20 | grayman | Status | assigned => resolved |
13.01.2015 03:20 | grayman | Resolution | open => fixed |
13.01.2015 03:20 | grayman | Fixed in Version | => TDM 2.03 |