View Issue Details

IDProjectCategoryView StatusLast Update
0004439The Dark ModPhysicspublic13.03.2017 18:03
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.05 
Target VersionTDM 2.06Fixed in VersionTDM 2.06 
Summary0004439: problem setting up clipmodel for model models/darkmod/mechanical/switches/lever_small1.lwo
DescriptionThe first map of the prologue trilogy (A New Job) has a lever that's on the other side of a wall from a safe.

At map start, and after the safe is opened, then closed, the lever is not frobable, even though it's marked as frobable.

Additional InformationThe problem is that when the safe checks for objects that are w/in its boundary, in order to turn frobbing on/off, it finds the lever.

At map start, the lever is registering two instances of itself, one with the correct absBounds and one with a much larger absBounds. The larger one is clipping into the safe, causing the lever to have its frobability turned on/off based on opening/closing the safe.

Need to find out why the lever thinks it has a much larger absBounds at map start (at least for a while), and why it gets registered twice.

Use bugs/ for debugging.
TagsNo tags attached.


related to 0004494 resolvedgrayman 2.05 prevents frobbing of spilled purse in Accountant 2 




10.12.2016 21:24

viewer   ~0008609

Start with the places where absBounds is set on a clip model.


13.03.2017 18:03

viewer   ~0008766

Fixed by the solution for 4494.

Issue History

Date Modified Username Field Change
10.12.2016 21:08 grayman New Issue
10.12.2016 21:08 grayman Status new => assigned
10.12.2016 21:08 grayman Assigned To => grayman
10.12.2016 21:24 grayman Note Added: 0008609
13.03.2017 15:02 grayman Relationship added related to 0004494
13.03.2017 18:03 grayman Note Added: 0008766
13.03.2017 18:03 grayman Status assigned => resolved
13.03.2017 18:03 grayman Resolution open => fixed
13.03.2017 18:03 grayman Fixed in Version => TDM 2.06