View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003556 | The Dark Mod | Sound | public | 18.09.2013 14:35 | 12.08.2016 16:27 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.05 | Fixed in Version | TDM 2.05 | ||
Summary | 0003556: Player hears sounds normally when underwater | ||||
Description | When the player is underwater, he still hears sounds normally, as if the water isn't there. Sounds should be greatly muffled, or inaudible. Sounds that travel through water to get to a player who's not underwater shouldn't be heard at all. | ||||
Tags | No tags attached. | ||||
Apply dB volume reduction of 17 to a sound just before feeding it to the speakers. The greater problem of tracking a sound’s path through water would require too much processing, so I didn’t address that. Rev. 6611: Game_Local.h Game_Local.cpp Game.h snd_local.h snd_world.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
18.09.2013 14:35 | grayman | New Issue | |
13.04.2016 14:28 | grayman | Assigned To | => grayman |
13.04.2016 14:28 | grayman | Status | new => assigned |
13.04.2016 14:28 | grayman | Target Version | => TDM 2.05 |
12.08.2016 16:27 | grayman | Note Added: 0008261 | |
12.08.2016 16:27 | grayman | Status | assigned => resolved |
12.08.2016 16:27 | grayman | Resolution | open => fixed |
12.08.2016 16:27 | grayman | Fixed in Version | => TDM 2.05 |