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IDProjectCategoryView StatusLast Update
0004383The Dark ModAIpublic24.09.2016 22:10
ReporterSpooks Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
OSWindowsOS Version7 
Product VersionTDM 2.04 
Target VersionTDM 2.05Fixed in VersionTDM 2.05 
Summary0004383: AI in Caduceus stuck opening and closing door
DescriptionIn the provided savefile (from Caduceus of St. Alban) you'll find a builder guard repeatedly trying to open and close a door that cannot be fully opened due to a rogue piece of loot making it stuck. If the loot pouch is removed the AI will fully open the door and move on with his routine.

It looks weird and it definitely breaks gameplay as, at least in this particular case, the AI's blocking that door fully and he's basically "incapacitated" for the rest of the game. The way he's positioned makes it impossible to remove the obstacle without cheats or knocking him out first as well.
Additional Information'TIS SOMETHING
TagsNo tags attached.
Attached Files
how_to_door.save (1,527,352 bytes)

Activities

grayman

grayman

24.09.2016 22:10

viewer   ~0008343

Allow doors to continue moving when pushed up against a small moveable that’s blocked by something that won’t let it move. Not going to happen often, and it’s probable that the small item being pushed will be embedded in the swinging or translating door, but it’s preferable to the AI being stopped in his tracks, unable to open the door.

“Small” means a mass of 8 or less.

Rev. 6626:

Push.cpp

Issue History

Date Modified Username Field Change
24.09.2016 07:42 Spooks New Issue
24.09.2016 07:42 Spooks File Added: how_to_door.save
24.09.2016 22:10 grayman Note Added: 0008343
24.09.2016 22:10 grayman Assigned To => grayman
24.09.2016 22:10 grayman Status new => resolved
24.09.2016 22:10 grayman Resolution open => fixed
24.09.2016 22:10 grayman Fixed in Version => TDM 2.05
24.09.2016 22:10 grayman Target Version => TDM 2.05