View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004383 | The Dark Mod | AI | public | 24.09.2016 07:42 | 24.09.2016 22:10 |
Reporter | Spooks | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
OS | Windows | OS Version | 7 | ||
Product Version | TDM 2.04 | ||||
Target Version | TDM 2.05 | Fixed in Version | TDM 2.05 | ||
Summary | 0004383: AI in Caduceus stuck opening and closing door | ||||
Description | In the provided savefile (from Caduceus of St. Alban) you'll find a builder guard repeatedly trying to open and close a door that cannot be fully opened due to a rogue piece of loot making it stuck. If the loot pouch is removed the AI will fully open the door and move on with his routine. It looks weird and it definitely breaks gameplay as, at least in this particular case, the AI's blocking that door fully and he's basically "incapacitated" for the rest of the game. The way he's positioned makes it impossible to remove the obstacle without cheats or knocking him out first as well. | ||||
Additional Information | 'TIS SOMETHING | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Allow doors to continue moving when pushed up against a small moveable that’s blocked by something that won’t let it move. Not going to happen often, and it’s probable that the small item being pushed will be embedded in the swinging or translating door, but it’s preferable to the AI being stopped in his tracks, unable to open the door. “Small” means a mass of 8 or less. Rev. 6626: Push.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
24.09.2016 07:42 | Spooks | New Issue | |
24.09.2016 07:42 | Spooks | File Added: how_to_door.save | |
24.09.2016 22:10 | grayman | Note Added: 0008343 | |
24.09.2016 22:10 | grayman | Assigned To | => grayman |
24.09.2016 22:10 | grayman | Status | new => resolved |
24.09.2016 22:10 | grayman | Resolution | open => fixed |
24.09.2016 22:10 | grayman | Fixed in Version | => TDM 2.05 |
24.09.2016 22:10 | grayman | Target Version | => TDM 2.05 |