View Issue Details

IDProjectCategoryView StatusLast Update
0003550The Dark ModFeature proposalpublic18.02.2019 17:27
ReporterSpringheel Assigned ToSTiFU  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Target VersionTDM 2.08Fixed in VersionTDM 2.08 
Summary0003550: Add uneven speed to swimming
DescriptionI noticed in Dishonored that the player moves forward in short bursts, as one naturally would when swimming. It felt really immersive, and I think it would be a good thing to add to our swimming if it's not too much work. I suspect it's no harder than setting a head-bob. The same principle would also work well for climbing.
TagsNo tags attached.


parent of 0004992 feedback Add swim burst sounds for various speeds and especially for underwater 
Not all the children of this issue are yet resolved or closed.




17.09.2013 20:27

administrator   ~0006183

Note to self: Be sure that swimming in bursts provides the same rate of progress as smooth swimming. Existing maps shouldn't suffer from having to take longer to reach a goal, since some might have made the goal _just_ reachable with smooth swimming.


18.09.2013 00:25

administrator   ~0006184

Yes, definitely. Also, including some kind of movement sound to the 'bursts', like the sound of moving through the water, might be a nice touch.


28.11.2013 21:03

administrator   ~0006294

Changing the "swim" movement sound in the player.def doesn't seem to do anything.

Assuming that "swimming" is actually a form of flying:

"editor_float fly_offset" "Prefered fly height relative to the player's view"
    "editor_float fly_speed" "Speed to fly at."
    "editor_float fly_bob_strength" "How far flying creatures should bob."
    "editor_float fly_bob_vert" "Rate at which flying creatures bob up and down."
    "editor_float fly_bob_horz" "Rate at which flying creatures bob left and right."


12.03.2015 19:39

administrator   ~0007464

Maybe the speed doesn't need to come in bursts, but showing the arms might be a nice touch:


15.02.2019 00:22

developer   ~0011597

Rev. 7960 adds a subtle additive modulation of swimming speed. The degree and frequency of modulation can be altered via cvars:

Speed is modulated by adding a function consisting of these phases:
1) Sinosodial lead-in
2) max-speed plateau
3) Sinosodial lead-out
In my tests, this yielded quite a good "swimming" feeling.

Average speed is maintained (compared to disabled speed modulation) via an additive constant offset.

TODO: Check if we have any suitable sounds to play during every burst.


15.02.2019 10:26

developer   ~0011598

Rev. 7961 now plays a sound during each burst.

Content creators, please note the follow-up issue 0004992 for providing appropriate sounds. Everything related to sound should be discussed there.

In this tracker issue, please give feedback on the swimming animation. I have commited binaries for testing to the assets trunk, rev. 15628.


15.02.2019 20:51

administrator   ~0011600

I like it.

Good job.


15.02.2019 21:36

administrator   ~0011601

Wow, this feels really good!

Issue History

Date Modified Username Field Change
10.09.2013 20:12 Springheel New Issue
10.09.2013 20:12 Springheel Target Version => TDM 2.01
17.09.2013 20:27 grayman Note Added: 0006183
18.09.2013 00:25 Springheel Note Added: 0006184
19.10.2013 20:59 Springheel Target Version TDM 2.01 => TDM 2.02
28.11.2013 21:03 Springheel Note Added: 0006294
23.03.2014 22:39 Springheel Target Version TDM 2.02 =>
12.03.2015 19:39 Springheel Note Added: 0007464
14.02.2019 23:28 STiFU Assigned To => STiFU
14.02.2019 23:28 STiFU Status new => assigned
15.02.2019 00:22 STiFU Note Added: 0011597
15.02.2019 10:22 STiFU Relationship added parent of 0004992
15.02.2019 10:26 STiFU Note Added: 0011598
15.02.2019 10:26 STiFU Status assigned => feedback
15.02.2019 10:26 STiFU Target Version => TDM 2.08
15.02.2019 20:51 grayman Note Added: 0011600
15.02.2019 21:36 Springheel Note Added: 0011601
15.02.2019 21:36 Springheel Status feedback => assigned
18.02.2019 17:27 STiFU Status assigned => resolved
18.02.2019 17:27 STiFU Resolution open => fixed
18.02.2019 17:27 STiFU Fixed in Version => TDM 2.08