View Issue Details

IDProjectCategoryView StatusLast Update
0002365The Dark ModAIpublic25.08.2019 21:31
ReporterArcturusAssigned ToArcturus 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.03 
Target VersionTDM 2.06Fixed in VersionTDM 2.06 
Summary0002365: Horse - rotating in alert mode
DescriptionWhen horse is alerted and starts to search, rotating left / rotating right animations are played but sometimes horse just teleports from one position to other. It also rotates very chaotically and too fast.
Steps To ReproduceFor example shoot a horse with a water arrow.
TagsNo tags attached.

Relationships

related to 0005048 new Horses may still glide when rotating 

Activities

Springheel

Springheel

21.10.2010 14:16

administrator   ~0003257

I can reproduce this when injuring a horse. Not sure what is causing it.
Arcturus

Arcturus

18.05.2013 17:21

developer   ~0005484

I checked proguard's animations. In 90 degrees turn animations origin bone does not move do it must be animated by code. In 180 degrees turns it moves. So how it should be with horse?

user81

28.03.2018 10:38

  ~0010240

@Arcturus, does this still need to be looked at..?
Arcturus

Arcturus

31.03.2018 18:50

developer   ~0010337

I fixed horse turn animations. I reexported them with origin bones locked in place. Previously origin rotated in animations which is incorrect. It is animated by tdm engine. I adjusted "turn_rate" in horse definition. Horse now turns properly when injured. It's still not perfect, but it works.

user81

01.04.2018 00:13

  ~0010339

Thank you mista, your work on the mod is always appreciated! :-D
Arcturus

Arcturus

02.04.2018 12:32

developer   ~0010348

BTW, is this going into 2.06? Or is 2.06 locked down?

user81

02.04.2018 13:08

  ~0010349

I would have thought 2.07.
Arcturus

Arcturus

25.04.2018 22:41

developer   ~0010401

I looked at the horse and it still wasn't right. I had an epiphany. The horse seldom makes a full ninety degrees turn. It usually turns by a smaller amount but it still needs to play the entire bloody animation. There's no need for a full 90 degree turn, or a 180 degree for that matter. There's only need for one step which is then repeated for as long as the origin is turning.
Arcturus

Arcturus

26.04.2018 18:19

developer   ~0010403

Fixed in revision 15189. I added two new animations which are about half the 90 degree turns. Now horse will finish playing animations even if it makes a small turn. No more moonwalking.
https://www.youtube.com/watch?v=w6HfjC8O7nw&feature=youtu.be

Issue History

Date Modified Username Field Change
23.09.2010 18:47 Arcturus New Issue
23.09.2010 19:32 Arcturus Description Updated View Revisions
23.09.2010 19:32 Arcturus Description Updated View Revisions
23.09.2010 19:33 Arcturus Description Updated View Revisions
21.10.2010 14:16 Springheel Note Added: 0003257
18.05.2013 17:21 Arcturus Note Added: 0005484
28.03.2018 10:38 user81 Assigned To => Arcturus
28.03.2018 10:38 user81 Status new => assigned
28.03.2018 10:38 user81 Note Added: 0010240
31.03.2018 17:27 Arcturus Assigned To Arcturus => greebo
31.03.2018 17:27 Arcturus Assigned To greebo => Arcturus
31.03.2018 18:50 Arcturus Note Added: 0010337
31.03.2018 18:50 Arcturus Status assigned => resolved
31.03.2018 18:50 Arcturus Resolution open => fixed
01.04.2018 00:13 user81 Note Added: 0010339
02.04.2018 12:32 Arcturus Note Added: 0010348
02.04.2018 13:08 user81 Note Added: 0010349
25.04.2018 22:41 Arcturus Note Added: 0010401
25.04.2018 22:41 Arcturus Status resolved => feedback
25.04.2018 22:41 Arcturus Resolution fixed => reopened
25.04.2018 22:41 Arcturus Status feedback => assigned
26.04.2018 18:19 Arcturus Note Added: 0010403
26.04.2018 18:20 Arcturus Status assigned => resolved
26.04.2018 18:20 Arcturus Resolution reopened => fixed
27.04.2018 14:17 nbohr1more Fixed in Version => TDM 2.06
27.04.2018 14:17 nbohr1more Target Version => TDM 2.06
25.08.2019 21:31 VanishedOne Relationship added related to 0005048