View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002365 | The Dark Mod | AI | public | 23.09.2010 18:47 | 25.08.2019 21:31 |
Reporter | Arcturus | Assigned To | Arcturus | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.03 | ||||
Target Version | TDM 2.06 | Fixed in Version | TDM 2.06 | ||
Summary | 0002365: Horse - rotating in alert mode | ||||
Description | When horse is alerted and starts to search, rotating left / rotating right animations are played but sometimes horse just teleports from one position to other. It also rotates very chaotically and too fast. | ||||
Steps To Reproduce | For example shoot a horse with a water arrow. | ||||
Tags | No tags attached. | ||||
related to | 0005048 | new | Horses may still glide when rotating |
I can reproduce this when injuring a horse. Not sure what is causing it. | |
I checked proguard's animations. In 90 degrees turn animations origin bone does not move do it must be animated by code. In 180 degrees turns it moves. So how it should be with horse? | |
@Arcturus, does this still need to be looked at..? | |
I fixed horse turn animations. I reexported them with origin bones locked in place. Previously origin rotated in animations which is incorrect. It is animated by tdm engine. I adjusted "turn_rate" in horse definition. Horse now turns properly when injured. It's still not perfect, but it works. | |
Thank you mista, your work on the mod is always appreciated! :-D | |
BTW, is this going into 2.06? Or is 2.06 locked down? | |
I would have thought 2.07. | |
I looked at the horse and it still wasn't right. I had an epiphany. The horse seldom makes a full ninety degrees turn. It usually turns by a smaller amount but it still needs to play the entire bloody animation. There's no need for a full 90 degree turn, or a 180 degree for that matter. There's only need for one step which is then repeated for as long as the origin is turning. | |
Fixed in revision 15189. I added two new animations which are about half the 90 degree turns. Now horse will finish playing animations even if it makes a small turn. No more moonwalking. https://www.youtube.com/watch?v=w6HfjC8O7nw&feature=youtu.be |
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Date Modified | Username | Field | Change |
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23.09.2010 18:47 | Arcturus | New Issue | |
23.09.2010 19:32 | Arcturus | Description Updated | |
23.09.2010 19:32 | Arcturus | Description Updated | |
23.09.2010 19:33 | Arcturus | Description Updated | |
21.10.2010 14:16 | Springheel | Note Added: 0003257 | |
18.05.2013 17:21 | Arcturus | Note Added: 0005484 | |
28.03.2018 10:38 |
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Assigned To | => Arcturus |
28.03.2018 10:38 |
|
Status | new => assigned |
28.03.2018 10:38 |
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Note Added: 0010240 | |
31.03.2018 17:27 | Arcturus | Assigned To | Arcturus => greebo |
31.03.2018 17:27 | Arcturus | Assigned To | greebo => Arcturus |
31.03.2018 18:50 | Arcturus | Note Added: 0010337 | |
31.03.2018 18:50 | Arcturus | Status | assigned => resolved |
31.03.2018 18:50 | Arcturus | Resolution | open => fixed |
01.04.2018 00:13 |
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Note Added: 0010339 | |
02.04.2018 12:32 | Arcturus | Note Added: 0010348 | |
02.04.2018 13:08 |
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Note Added: 0010349 | |
25.04.2018 22:41 | Arcturus | Note Added: 0010401 | |
25.04.2018 22:41 | Arcturus | Status | resolved => feedback |
25.04.2018 22:41 | Arcturus | Resolution | fixed => reopened |
25.04.2018 22:41 | Arcturus | Status | feedback => assigned |
26.04.2018 18:19 | Arcturus | Note Added: 0010403 | |
26.04.2018 18:20 | Arcturus | Status | assigned => resolved |
26.04.2018 18:20 | Arcturus | Resolution | reopened => fixed |
27.04.2018 14:17 | nbohr1more | Fixed in Version | => TDM 2.06 |
27.04.2018 14:17 | nbohr1more | Target Version | => TDM 2.06 |
25.08.2019 21:31 | VanishedOne | Relationship added | related to 0005048 |