View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004306 | The Dark Mod | Graphics | public | 23.04.2016 21:15 | 17.12.2020 02:35 |
Reporter | SteveL | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | feedback | Resolution | open | ||
Product Version | TDM 2.04 | ||||
Summary | 0004306: Semi-opaque water | ||||
Description | Water should not have a hard edge. Most natural water (rivers, sea, sewer) holds small opaque sediment particles and should be opaque after a certain depth, depending on the density of the sediment. Very shallow water should be less noticeable, i.e. you can see through it better. Create a generic depth_difference shader which paints a grayscale image based on the depth difference between a transparent surface (i.e. water) and the solid background. This will allow us to represent semi-opaque materials where the opacity depends on the thickness of the material. Sea and river water are obvious examples. We can use the shader with a maskColor command to paint into the alpha layer, then draw the coloured water surface with BLEND BLEND so that the mix of foreground and background texture depends on "how much" of the material is in front of the background. The opacity should be a shaderparm which determines at what thickness the material becomes opaque, same way that fog distance works. | ||||
Tags | No tags attached. | ||||
child of | 0003684 | new | Investigate GPL Renderer Improvements |
Related: http://forums.thedarkmod.com/topic/18036-messing-with-sea-water/ |
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2.06 heatHazeWithAlphaDepth.vfp was committed at rev 14875 tdm_experimental_semiopaque.mtr was commited at rev 14938 Future work possible in 2.07 |
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ARB shaders were converted to GLSL during 2.08 Moving to 2.09 for any further work. |
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Date Modified | Username | Field | Change |
---|---|---|---|
23.04.2016 21:15 | SteveL | New Issue | |
23.04.2016 21:15 | SteveL | Status | new => assigned |
23.04.2016 21:15 | SteveL | Assigned To | => SteveL |
23.04.2016 21:16 | SteveL | Description Updated | |
22.11.2016 20:29 | nbohr1more | Note Added: 0008538 | |
25.11.2016 13:56 | grayman | Target Version | TDM 2.05 => TDM 2.06 |
01.12.2016 21:12 | nbohr1more | Relationship added | child of 0003684 |
15.02.2017 04:32 | grayman | Assigned To | SteveL => |
15.02.2017 04:32 | grayman | Status | assigned => new |
20.09.2017 23:33 | nbohr1more | Note Added: 0009319 | |
20.09.2017 23:34 | nbohr1more | Note Edited: 0009319 | |
20.09.2017 23:34 | nbohr1more | Target Version | TDM 2.06 => TDM 2.07 |
20.09.2017 23:34 | nbohr1more | Status | new => feedback |
05.07.2018 17:27 | nbohr1more | Target Version | TDM 2.07 => TDM 2.08 |
13.05.2020 04:40 | nbohr1more | Note Added: 0012500 | |
13.05.2020 04:40 | nbohr1more | Target Version | TDM 2.08 => TDM 2.09 |
17.12.2020 02:35 | nbohr1more | Target Version | TDM 2.09 => |