View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004734||The Dark Mod||Feature proposal||public||18.01.2018 13:22||30.12.2018 06:27|
|Target Version||TDM 2.07||Fixed in Version||TDM 2.07|
|Summary||0004734: Frame limiter option for TDM|
|Description||To make the gameplay more smooth on unoptimised maps or maybe even to squeeze more performance from the engine, we could have a frame limiter (activated when the Vsync is Off), with several options like 60, 45, 30 fps.|
That would help players with performance problems, as it's better to have stable 30 fps than e.g. constant hitching between 30 and 45.
I imagine that would also enable more experienced mappers to have additional drawcalls per scene (e.g. by setting their target performance to e.g. 45 fps instead of 60), although this sure would need to be used carefully.
|Tags||No tags attached.|
|The legacy cvar for this was com_maxfps|
|Great, it would be nice to have it back both as command and menu option.|
Modified : /trunk/framework/Common.cpp
Modified : /trunk/framework/Session.cpp
It used to be that having vsync on would do exactly what you describe. When vsync was off, you would see the actual framerate, which is useful when you want to know the exact fps you're gaining in a scene, either as a mapper or as a player who is adjusting video settings for best fps.
How does it work now?
Last edited: 26.12.2018 18:30
While vsync can mostly accomplish this feature, end users must also configure
the monitor refresh on the driver side or set r_displayRefresh to a specific
value in autoexec.cfg (for hardware safety reasons, this cvar value is not
Another limitation of vsync is that it falls back to half FPS targets when you
miss the threshold. Eg. Go below 60 FPS, then immediately drop to 30. Some
drivers support Adaptive vsync modes that don't do this but that's another thing
end users have to change in their driver settings. (Admittedly, we might want to
consider adding a specific "adaptive" toggle to vsync in the GUI.)
To offer a simple summary, this new feature allows you to gain the performance
benefits of capping FPS at a specific value without any of the downsides of what
vsync does (eg. half FPS targets, buffering latency) ...and without users
needing to play with driver settings.
|I read "activated when the Vsync is Off" as suggesting that there wouldn't be a way to get accurate FPS readings, either with vsync on or off. No worries if that's not the case.|
Hey guys, why 125?
Some people have 144 Hz monitors and they complain about such limit =)
I'll revert it to 166, since that was the value before change, and merge it to release.
|18.01.2018 13:22||Judith||New Issue|
|24.03.2018 08:41||duzenko||Note Added: 0010150|
|24.03.2018 17:32||Judith||Note Added: 0010155|
|20.12.2018 16:35||nbohr1more||Relationship added||related to 0003684|
|21.12.2018 09:52||duzenko||OS||Windows =>|
|21.12.2018 09:52||duzenko||Platform||x64 =>|
|21.12.2018 09:52||duzenko||Target Version||=> TDM 2.08|
|26.12.2018 15:50||duzenko||Assigned To||=> duzenko|
|26.12.2018 15:50||duzenko||Status||new => assigned|
|26.12.2018 15:51||duzenko||Note Added: 0011133|
|26.12.2018 15:51||duzenko||Status||assigned => resolved|
|26.12.2018 15:51||duzenko||Fixed in Version||=> SVN|
|26.12.2018 15:51||duzenko||Resolution||open => fixed|
|26.12.2018 17:39||Springheel||Note Added: 0011134|
|26.12.2018 18:28||nbohr1more||Note Added: 0011135|
|26.12.2018 18:30||nbohr1more||Note Edited: 0011135|
|26.12.2018 18:38||nbohr1more||Fixed in Version||SVN => TDM 2.07|
|26.12.2018 18:38||nbohr1more||Target Version||TDM 2.08 => TDM 2.07|
|26.12.2018 18:58||Springheel||Note Added: 0011136|
|30.12.2018 06:27||stgatilov||Note Added: 0011186|