View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004633 | The Dark Mod | Coding | public | 14.10.2017 00:07 | 24.10.2017 01:30 |
| Reporter | Springheel | Assigned To | nbohr1more | ||
| Priority | normal | Severity | normal | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Product Version | SVN | ||||
| Target Version | TDM 2.06 | Fixed in Version | TDM 2.06 | ||
| Summary | 0004633: Lightgem changing based on view angle | ||||
| Description | This is new and undesirable behaviour, but it is not reproducible on command at the moment. http://forums.thedarkmod.com/topic/19140-lightgem-changing-based-on-view-angle/ | ||||
| Tags | No tags attached. | ||||
|
Rev 7245 RenderSystem_init.cpp Add qglFinish to R_BlendedScreenShot |
|
|
Not the most elegant solution, but it works: Rev 7255 RenderSystem_init R_BlendedScreenShot tr.TakeScreenshot( width, height, checkname, blends, NULL ); if ( r_useFbo.GetBool() == 1) { r_useFbo.SetBool(0); session->RunGameTic(); session->UpdateScreen(); qglFinish(); r_useFbo.SetBool(1); session->RunGameTic(); session->UpdateScreen(); qglFinish(); } |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.10.2017 00:07 | Springheel | New Issue | |
| 17.10.2017 23:22 | nbohr1more | Note Added: 0009516 | |
| 18.10.2017 00:34 | nbohr1more | Assigned To | => nbohr1more |
| 18.10.2017 00:34 | nbohr1more | Status | new => feedback |
| 18.10.2017 00:34 | nbohr1more | Description Updated | |
| 24.10.2017 01:15 | nbohr1more | Note Added: 0009525 | |
| 24.10.2017 01:30 | nbohr1more | Status | feedback => resolved |
| 24.10.2017 01:30 | nbohr1more | Resolution | open => fixed |
| 24.10.2017 01:30 | nbohr1more | Product Version | TDM 2.06 => SVN |
| 24.10.2017 01:30 | nbohr1more | Fixed in Version | => TDM 2.06 |