View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004737 | The Dark Mod | Saving/Loading | public | 23.01.2018 14:51 | 23.01.2018 21:45 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Target Version | TDM 2.06 | Fixed in Version | TDM 2.06 | ||
Summary | 0004737: Problem with quicksave/load when using Russian | ||||
Description | When a Russian quicksave is made in the game with F5, it uses the filename ______________0.save When TDM tries to read this with F9, it says it can't find it. Something's screwed up with the translation of "Quicksave" to Russian. | ||||
Tags | No tags attached. | ||||
For future reference, search for "#str_07178" (Quicksave) in the source code. This will show the areas where translation is done for that string. |
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At one point in the manipulation of the savegame filename, the code was converting special chars to “_” in the filename. This was meant to keep junk chars out. Unfortunately, UTF chars that were >128 were also being replaced, turning Russian quicksave filenames into simply a string of “_” chars. The fix is to not replace the UTF chars. Rev 7370: Session.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
23.01.2018 14:51 | grayman | New Issue | |
23.01.2018 15:17 | grayman | Note Added: 0010030 | |
23.01.2018 18:58 | grayman | Assigned To | => grayman |
23.01.2018 18:58 | grayman | Status | new => assigned |
23.01.2018 21:45 | grayman | Note Added: 0010034 | |
23.01.2018 21:45 | grayman | Status | assigned => resolved |
23.01.2018 21:45 | grayman | Resolution | open => fixed |
23.01.2018 21:45 | grayman | Fixed in Version | => TDM 2.06 |