View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004708||The Dark Mod||Graphics||public||23.12.2017 08:59||31.12.2017 14:08|
|Product Version||TDM 2.06|
|Target Version||TDM 2.06||Fixed in Version||TDM 2.06|
|Summary||0004708: Water: big square blocks on screen when FBO is on|
|Description||Just see the screenshot.|
|Steps To Reproduce||1. "Load Accountant 2" mission|
2. Noclip into the void.
3. Now you have to find a small isolated piece of land with a gray dome above it. There is also a screen with cinematic of going through the portal nearby. You can also easily find it if you fly to the ship first, and then turn to the back of the ship and fly into that direction.
4. Go to the land and take a red crystal in its center.
5. Walk to the waterfall and inspect water there.
With "r_useFBO 1" the water is glitchy, with "r_useFBO 0" it is not.
|Additional Information||Reproduced on the latest 2.06 beta as of now.|
|Tags||No tags attached.|
water_blocks.jpg (440,849 bytes)
Darkmod.cfg (11,967 bytes)
ac_ONE_bottles.jpg (932,482 bytes)
A very similar issue happens in "Accountant 1" mission in the alchemist shop. You can easily find it with noclipping: it is the only room with purple color.
The bottles look weird and blocky with FBO enabled. Attached a screenshot with lantern lit. It also constantly flickers even if nothing changes.
It must be a feedback loop in depth buffer.
It should not be a problem in an ideal world because depth is masked at that stage and thus no writes actually occur. Still it happens...
I guess I removed the shared depth cvar too soon but I still hope there is a better solution for this...
The simple workaround is replace heatandhazeWITHDEPTH with heatandhaze on the material level, even though it adds a distortion for player weapon
I might have found it.
New stages (that use custom GPU programs) have their own depth mask setup.
Unless they are explicitly marked "maskDepth" they will actually write to depth buffer -> feedback loop!
I can't see fountain at that place
|Fixed flask in Acc1|
About the fountain: are you sure that you did not misunderstand the directions (in "Steps To Reproduce") ?
Maybe you have particles disabled?
Actually, it is not a fountain, but a waterfall =)
Anyway, the water is blocky everywhere in this mission. If you see no blocks with FBO enabled, I hope the issue is gone.
I was in an area right after crystal teleport. There is a stream, but no waterfall.
r_skipParticles = 0.
|Added maskDepth to water_stream|
|23.12.2017 08:59||stgatilov||New Issue|
|23.12.2017 08:59||stgatilov||Status||new => assigned|
|23.12.2017 08:59||stgatilov||Assigned To||=> duzenko|
|23.12.2017 08:59||stgatilov||File Added: water_blocks.jpg|
|23.12.2017 09:05||stgatilov||File Added: Darkmod.cfg|
|23.12.2017 09:06||stgatilov||Additional Information Updated||View Revisions|
|23.12.2017 09:09||stgatilov||File Added: ac_ONE_bottles.jpg|
|23.12.2017 09:12||stgatilov||Note Added: 0009869|
|23.12.2017 21:13||duzenko||Note Added: 0009874|
|23.12.2017 21:14||duzenko||Note Edited: 0009874||View Revisions|
|23.12.2017 21:17||duzenko||Note Edited: 0009874||View Revisions|
|26.12.2017 19:00||nbohr1more||Relationship added||child of 0004425|
|28.12.2017 20:41||duzenko||Note Added: 0009914|
|30.12.2017 17:05||duzenko||Note Added: 0009933|
|30.12.2017 17:05||duzenko||File Added: Untitled.jpg|
|30.12.2017 17:33||duzenko||Note Added: 0009936|
|30.12.2017 18:09||stgatilov||Note Added: 0009939|
|30.12.2017 18:10||stgatilov||Steps to Reproduce Updated||View Revisions|
|30.12.2017 18:48||duzenko||Note Added: 0009940|
|31.12.2017 09:13||duzenko||Note Added: 0009948|
|31.12.2017 09:13||duzenko||Status||assigned => resolved|
|31.12.2017 09:13||duzenko||Fixed in Version||=> TDM 2.06|
|31.12.2017 09:13||duzenko||Resolution||open => fixed|
|31.12.2017 14:08||grayman||Target Version||=> TDM 2.06|