View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004913 | The Dark Mod | Graphics | public | 14.12.2018 15:34 | 25.12.2019 01:24 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
OS | Windows | OS Version | 10 | ||
Product Version | SVN | ||||
Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | ||
Summary | 0004913: Object proportions depend on aspect ratio | ||||
Description | With some aspect ratio in Windowed mode I see object heavily stretched vertically. Is this supposed to happen? | ||||
Steps To Reproduce | Run any mission with 4:3 (5:4) and with 16:9 (Windowed) and look at the same object in both cases. It will look streched on one of the cases. | ||||
Additional Information | See also attached screenshort of own reflection in the mirror. On 5:4 aspect ratio I look too slim =) | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
It's definitely not intentional. | |
I think this needs to be fixed for 2.07. We can't have people play with incorrect aspect ratio. | |
On TDM 2.05, this problems does not happen. ... Can anyone reproduce it on current 2.07 version? |
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Ok, I found where aspect ratio is taken into account. It is in idGameLocal::CalcFov. This piece of code stinks. Anyway, the problem is that this function uses r_aspectRatio to learn the resolution proportions. And this one was not updated properly when I bumped into this bug, so the code used wrong aspect ratio for deducing view params. Now the aspect ratio should be fixed, so the problem should not happen. |
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Added 2.08 target: I'll rewrite the code in idGameLocal::CalcFov to use r_customWidth / r_customHeight directly after beta phase ends. If someone manages to bump into the problem during beta, the target will be lowered =) |
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The latest discussion on forum: http://forums.thedarkmod.com/index.php?/topic/20159-delete-r_fovratio/ |
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Finished in svn rev 8404 | |
Restored back old formulas for computing horizontal and vertical FOV from user-set value g_fov --- in svn rev 8452. See also: http://forums.thedarkmod.com/index.php?/topic/20159-delete-r_fovratio/&do=findComment&comment=441977 |
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Date Modified | Username | Field | Change |
---|---|---|---|
14.12.2018 15:34 | stgatilov | New Issue | |
14.12.2018 15:34 | stgatilov | File Added: 1280x1024.jpg | |
14.12.2018 15:34 | stgatilov | File Added: 1280x720.jpg | |
14.12.2018 15:35 | stgatilov | Steps to Reproduce Updated | |
14.12.2018 15:35 | stgatilov | Additional Information Updated | |
15.12.2018 15:07 | Springheel | Note Added: 0010932 | |
16.12.2018 17:02 | STiFU | Note Added: 0010949 | |
16.12.2018 17:35 | stgatilov | Note Added: 0010950 | |
16.12.2018 17:45 | stgatilov | Note Edited: 0010950 | |
17.12.2018 03:31 | stgatilov | Note Added: 0010955 | |
17.12.2018 03:31 | stgatilov | Assigned To | => stgatilov |
17.12.2018 03:31 | stgatilov | Status | new => assigned |
17.12.2018 03:31 | stgatilov | Product Version | TDM 2.07 => SVN |
17.12.2018 03:36 | stgatilov | Target Version | => TDM 2.08 |
17.12.2018 03:37 | stgatilov | Note Added: 0010956 | |
18.11.2019 17:33 | stgatilov | Note Added: 0011871 | |
18.11.2019 17:44 | stgatilov | Note Added: 0011872 | |
18.11.2019 17:47 | stgatilov | Status | assigned => resolved |
18.11.2019 17:47 | stgatilov | Resolution | open => fixed |
18.11.2019 17:47 | stgatilov | Fixed in Version | => TDM 2.08 |
18.12.2019 04:06 | stgatilov | Note Added: 0011939 |