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Reporter | VanishedOne | Assigned To | grayman | |
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Priority | normal | Severity | normal | Reproducibility | sometimes |
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Status | resolved | Resolution | fixed | |
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Product Version | TDM 2.03 | |
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Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | |
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Summary | 0004230: Flinders spawning with no velocity |
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Description | When an entity is damaged and flinders are spawned to replace it, they often spawn with no velocity instead of reacting to the force that damaged the entity. In the attached screenshot, I've just fired a fire arrow into the middle of the group of bottles. Some of the ones nearer the edge of the group have flown off believably, but in many cases you just see a broken bottle top sitting on a broken bottle bottom. |
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Additional Information | A bit of playing with breakables suggests that a single flinder spawns on the ground, 2+ flinders created with flinder_count (as opposed to two separate def_flinders, which can be given unique offsets as seen on the bottles) hover where they spawn. That might be a bug in its own right, or it might be a problem only because they stay put instead of flying off.
http://wiki.thedarkmod.com/index.php?title=Breakable_objects#def_flinder.2C_flinder_offset.2C_flinder_probability_and_flinder_count |
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Tags | No tags attached. |
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Attached Files | |
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