View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005080 | The Dark Mod | Map Editing | public | 27.12.2019 13:32 | 27.12.2019 13:32 |
| Reporter | Dragofer | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| OS | Windows | OS Version | 10 | ||
| Product Version | TDM 2.07 | ||||
| Summary | 0005080: Saveragdolls saves to darkmod/maps, not darkmod/fms/*mission*/maps | ||||
| Description | The console command saveragdolls, which is used ingame to add a spawnarg to all ragdolls to save their positioning and overwrite the .map file, saves the modified .map file to darkmod/maps even if the original .map file came from darkmod/fms/*mission*/maps. This was confusing for me because I didn't immediately realise why the ragdolls didn't save after using the command several times. I'd like to suggest either: A) adding a line to the console: "saved to darkmod/maps" or B) overwriting the original .map file | ||||
| Steps To Reproduce | 1) Create a test map inside an fm archive with a ragdoll 2) Ingame: install the fm archive, start the mission 3) Console: saveragdolls 4) The modified .map file has been saved to darkmod/maps | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.12.2019 13:32 | Dragofer | New Issue |